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authoromagdy7 <omar.professional8777@gmail.com>2023-04-16 06:02:58 +0200
committeromagdy7 <omar.professional8777@gmail.com>2023-04-16 06:02:58 +0200
commitfd985ac6bc684cdbe89e2c93ea098419977a01f5 (patch)
tree883e90399a22eefb32bac463d92efe170d7729ea /src/Game.py
parent422ad3b2c2241b423c7767a0d70401eda38a0ffa (diff)
downloadMacpan-fd985ac6bc684cdbe89e2c93ea098419977a01f5.tar.xz
Macpan-fd985ac6bc684cdbe89e2c93ea098419977a01f5.zip
Sucssessfully implemented A* algorithm on the ghosts
Diffstat (limited to 'src/Game.py')
-rw-r--r--src/Game.py15
1 files changed, 12 insertions, 3 deletions
diff --git a/src/Game.py b/src/Game.py
index a69ad84..19901a6 100644
--- a/src/Game.py
+++ b/src/Game.py
@@ -25,7 +25,10 @@ class Game():
'../assets/pacman_left_sprite.png').convert_alpha()
player = Player.Player(sprite_sheet)
- ghost = Ghost.Ghost()
+ inky = Ghost.Ghost("green", 75, 75)
+ pinky = Ghost.Ghost("cyan", 27 * 30, 30 * 30 + 15)
+ clyde = Ghost.Ghost("red", 27 * 30 + 15, 75)
+ winky = Ghost.Ghost("purple", 75, 30 * 30 + 15)
# Set the pacman velocity
dx = 0
@@ -149,10 +152,16 @@ class Game():
player.y += dy
- ghost.move(maze.maze, (player.x, player.y))
+ inky.move(maze.maze, (player.x, player.y))
+ pinky.move(maze.maze, (player.x, player.y))
+ winky.move(maze.maze, (player.x, player.y))
+ clyde.move(maze.maze, (player.x, player.y))
maze.draw_map(screen)
player.draw(screen, counter)
- ghost.draw(screen)
+ inky.draw(screen)
+ pinky.draw(screen)
+ winky.draw(screen)
+ clyde.draw(screen)
# Update the screen
pygame.display.flip()