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| author | omagdy7 <omar.professional8777@gmail.com> | 2023-04-16 06:02:58 +0200 |
|---|---|---|
| committer | omagdy7 <omar.professional8777@gmail.com> | 2023-04-16 06:02:58 +0200 |
| commit | fd985ac6bc684cdbe89e2c93ea098419977a01f5 (patch) | |
| tree | 883e90399a22eefb32bac463d92efe170d7729ea /src | |
| parent | 422ad3b2c2241b423c7767a0d70401eda38a0ffa (diff) | |
| download | Macpan-fd985ac6bc684cdbe89e2c93ea098419977a01f5.tar.xz Macpan-fd985ac6bc684cdbe89e2c93ea098419977a01f5.zip | |
Sucssessfully implemented A* algorithm on the ghosts
Diffstat (limited to 'src')
| -rw-r--r-- | src/Game.py | 15 | ||||
| -rw-r--r-- | src/Ghost.py | 139 |
2 files changed, 51 insertions, 103 deletions
diff --git a/src/Game.py b/src/Game.py index a69ad84..19901a6 100644 --- a/src/Game.py +++ b/src/Game.py @@ -25,7 +25,10 @@ class Game(): '../assets/pacman_left_sprite.png').convert_alpha() player = Player.Player(sprite_sheet) - ghost = Ghost.Ghost() + inky = Ghost.Ghost("green", 75, 75) + pinky = Ghost.Ghost("cyan", 27 * 30, 30 * 30 + 15) + clyde = Ghost.Ghost("red", 27 * 30 + 15, 75) + winky = Ghost.Ghost("purple", 75, 30 * 30 + 15) # Set the pacman velocity dx = 0 @@ -149,10 +152,16 @@ class Game(): player.y += dy - ghost.move(maze.maze, (player.x, player.y)) + inky.move(maze.maze, (player.x, player.y)) + pinky.move(maze.maze, (player.x, player.y)) + winky.move(maze.maze, (player.x, player.y)) + clyde.move(maze.maze, (player.x, player.y)) maze.draw_map(screen) player.draw(screen, counter) - ghost.draw(screen) + inky.draw(screen) + pinky.draw(screen) + winky.draw(screen) + clyde.draw(screen) # Update the screen pygame.display.flip() diff --git a/src/Ghost.py b/src/Ghost.py index 2477bfa..11c195b 100644 --- a/src/Ghost.py +++ b/src/Ghost.py @@ -6,11 +6,11 @@ import map as Map import random class Ghost(): - def __init__(self): - self.x = 75 - self.y = 75 - self.tx = 0 - self.ty = 0 + def __init__(self, color, x, y): + self.x = x + self.y = y + self.color = color + self.last_move = 3 self.speed = 3 def heuristic(self, pacman_pos, next_pos): @@ -32,84 +32,53 @@ class Ghost(): direct_x = [1, 0, -1, 0, 1, 1, -1, -1] direct_y = [0, 1, 0, -1, -1, 1, -1, 1] - # print(f"nx: {nx}, ny: {ny}") - # print() - - # print(maze[3][13], self.is_valid(maze, 13, 3)) - print() - if nx == 391 and ny == 79: - print("----------------------") for i in range(len(direct_x)): px = nx + direct_x[i] * 14 py = ny + direct_y[i] * 14 - print(px, py) x = px // gx y = py // gy - # print(f"x: {x}, y: {y} is_valid({x}, {y}) = {self.is_valid(maze, x, y)}") if not self.is_valid(maze, x, y): return False return True - def get_possible_moves(self, maze): - possible_directions = {} - - up = (0, -self.speed) - down = (0, self.speed) - right = (self.speed, 0) - left = (-self.speed, 0) - - if self.check_collision(up[0], up[1], 30, 30, maze): - possible_directions[up] = DIRECTION.UP - if self.check_collision(down[0], down[1], 30, 30, maze): - possible_directions[down] = DIRECTION.DOWN - if self.check_collision(right[0], right[1], 30, 30, maze): - possible_directions[right] = DIRECTION.RIGHT - if self.check_collision(left[0], left[1], 30, 30, maze): - possible_directions[left] = DIRECTION.LEFT - - return possible_directions - - - # def get_next_move(self, pacman_pos, maze): - # possible_directions = self.get_possible_moves(maze) - # - # next_move = DIRECTION.RIGHT - # mn = 1000000 # really big number - # - # for pos, dir in possible_directions.items(): - # h = self.heuristic(pacman_pos, pos) - # if h < mn: - # mn = h - # print("dir: ", dir) - # next_move = dir - # - # print("Min h:", mn) - # # print("Left: ", self.heuristic(pacman_pos)) - # print("Best: next_move", next_move) - # return next_move - def get_next_move(self, pacman_pos, maze): dx = [1, 0, -1, 0] dy = [0, 1, 0, -1] - ret = len(dx) * [math.inf] + + forbidden = 0 + + if self.last_move == 0: + forbidden = 2 + if self.last_move == 1: + forbidden = 3 + if self.last_move == 2: + forbidden = 0 + if self.last_move == 3: + forbidden = 1 + for i in range(len(dx)): - nx = self.x + dx[i] * self.speed - ny = self.y + dy[i] * self.speed - if self.check_collision(nx, ny, 30, 30, maze): - ret[i] = self.heuristic((nx, ny), pacman_pos) + if i != forbidden: + nx = self.x + dx[i] * self.speed + ny = self.y + dy[i] * self.speed + if self.check_collision(nx, ny, 30, 30, maze): + ret[i] = self.heuristic((nx, ny), pacman_pos) + print("--------------------") min_idx = ret.index(min(ret)) - # if min_idx == 1: - # print(f"({self.x}, {self.y})") - # print(self.check_collision(391, 79, 30, 30, maze)) - return (dx[min_idx] * self.speed, dy[min_idx] * self.speed) + print(f"last_move: {self.last_move}, current_move: {min_idx}") + x1 = self.x + dx[2] * self.speed + y1 = self.y + dy[2] * self.speed + x2 = self.x + dx[0] * self.speed + y2 = self.y + dy[0] * self.speed + print(f"hl = {self.heuristic((x1, y1), pacman_pos)}, h2 = {self.heuristic((x2, y2), pacman_pos)}") + return min_idx @@ -118,48 +87,18 @@ class Ghost(): def move(self, maze, player_pos): - next_move = self.get_next_move(player_pos, maze) - - dx = 0 - dy = 0 - - self.x += next_move[0] - self.y += next_move[1] - - # if next_move == DIRECTION.UP: - # self.ty = -self.speed - # self.tx = 0 - # elif next_move == DIRECTION.DOWN: - # self.ty = self.speed - # self.tx = 0 - # elif next_move == DIRECTION.RIGHT: - # self.tx = self.speed - # self.ty = 0 - # elif next_move == DIRECTION.LEFT: - # self.tx = -self.speed - # self.ty = 0 - # - # - # if self.check_collision(self.tx, self.ty, 30, 30, maze): - # dx = self.tx - # dy = self.ty - # - # if dx < 0: - # self.direction = DIRECTION.LEFT - # elif dx > 0: - # self.direction = DIRECTION.RIGHT - # elif dy < 0: - # self.direction = DIRECTION.UP - # elif dy > 0: - # self.direction = DIRECTION.DOWN - # - # if self.check_collision(dx, dy, 30, 30, maze): - # self.x += dx - # self.y += dy + min_idx = self.get_next_move(player_pos, maze) + dx = [1, 0, -1, 0] + dy = [0, 1, 0, -1] + new_dx = dx[min_idx] * self.speed + new_dy = dy[min_idx] * self.speed + self.x += new_dx + self.y += new_dy + self.last_move = min_idx def draw(self, screen): radius = 30 // 2 pos = (self.x , self.y) - pygame.draw.circle(screen, 'green', pos, radius) + pygame.draw.circle(screen, self.color, pos, radius) |
