From fd985ac6bc684cdbe89e2c93ea098419977a01f5 Mon Sep 17 00:00:00 2001 From: omagdy7 Date: Sun, 16 Apr 2023 06:02:58 +0200 Subject: Sucssessfully implemented A* algorithm on the ghosts --- src/Game.py | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) (limited to 'src/Game.py') diff --git a/src/Game.py b/src/Game.py index a69ad84..19901a6 100644 --- a/src/Game.py +++ b/src/Game.py @@ -25,7 +25,10 @@ class Game(): '../assets/pacman_left_sprite.png').convert_alpha() player = Player.Player(sprite_sheet) - ghost = Ghost.Ghost() + inky = Ghost.Ghost("green", 75, 75) + pinky = Ghost.Ghost("cyan", 27 * 30, 30 * 30 + 15) + clyde = Ghost.Ghost("red", 27 * 30 + 15, 75) + winky = Ghost.Ghost("purple", 75, 30 * 30 + 15) # Set the pacman velocity dx = 0 @@ -149,10 +152,16 @@ class Game(): player.y += dy - ghost.move(maze.maze, (player.x, player.y)) + inky.move(maze.maze, (player.x, player.y)) + pinky.move(maze.maze, (player.x, player.y)) + winky.move(maze.maze, (player.x, player.y)) + clyde.move(maze.maze, (player.x, player.y)) maze.draw_map(screen) player.draw(screen, counter) - ghost.draw(screen) + inky.draw(screen) + pinky.draw(screen) + winky.draw(screen) + clyde.draw(screen) # Update the screen pygame.display.flip() -- cgit v1.2.3