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| author | omagdy7 <omar.professional8777@gmail.com> | 2023-05-08 23:18:26 +0300 |
|---|---|---|
| committer | omagdy7 <omar.professional8777@gmail.com> | 2023-05-08 23:18:26 +0300 |
| commit | 5b2e6b7e660865b6db9bfb61e1b1d0fecc536858 (patch) | |
| tree | c559cf0ffe2b524982aec1f93ec2c1dae29eeeb9 /src/ghost.py | |
| parent | aaf0194f9b5d93bd6612bc0b419c4b8f89b4aa21 (diff) | |
| download | Macpan-5b2e6b7e660865b6db9bfb61e1b1d0fecc536858.tar.xz Macpan-5b2e6b7e660865b6db9bfb61e1b1d0fecc536858.zip | |
Added EatenMode
Diffstat (limited to 'src/ghost.py')
| -rw-r--r-- | src/ghost.py | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/src/ghost.py b/src/ghost.py index c05eb1b..8568ff4 100644 --- a/src/ghost.py +++ b/src/ghost.py @@ -3,6 +3,7 @@ import time import random import math from util import get_sprites +from timer import Timer from settings import settings from mode import MODE from direction import DIRECTION @@ -25,6 +26,7 @@ class Ghost(): self.color = color self.last_move = 3 # this represents the direction based on the dx, dy arrays self.speed = 3 + self.timer = None self.mode = MODE.SCATTERED def in_bounds(self, pos): @@ -69,6 +71,8 @@ class Ghost(): def check_pacman_collision(self, game_state): if game_state.pacman.powerup and abs(game_state.pacman.x - self.x) <= 30 and abs(game_state.pacman.y - self.y) <= 30: initial_position = self.get_intial_tile() + self.mode = MODE.EATEN + self.timer = Timer(2 * 1000) time.sleep(1) game_state.score += 200 self.x = initial_position[0] @@ -87,7 +91,7 @@ class Ghost(): rand_pos = (0, 0) - if game_state.pacman.powerup: + if game_state.pacman.powerup and self.mode != MODE.EATEN: self.mode = MODE.FRIGHETENED rand_pos = random.randint(0, 900), random.randint(0, 990) @@ -108,6 +112,10 @@ class Ghost(): elif self.mode == MODE.FRIGHETENED: ret[i] = self.heuristic( (nx, ny), rand_pos[0], rand_pos[1]) + elif self.mode == MODE.EATEN: + pos = self.get_intial_tile() + self.x = pos[0] + self.y = pos[1] if settings.debug: pygame.draw.line(screen, self.color, (game_state.pacman.x, game_state.pacman.y), (self.x, self.y), 1) @@ -134,6 +142,11 @@ class Ghost(): self.last_move = min_idx def draw(self, screen, powerup, counter): + if self.timer is not None: + elapsed_time = pygame.time.get_ticks() - self.timer.start + if elapsed_time > self.timer.duration: + self.mode = MODE.CHASING + radius = 30 // 2 pos = (self.x - radius, self.y - radius) if powerup: |
