diff options
| -rw-r--r-- | src/clyde.py | 7 | ||||
| -rw-r--r-- | src/ghost.py | 15 | ||||
| -rw-r--r-- | src/inky.py | 6 | ||||
| -rw-r--r-- | src/pinky.py | 6 |
4 files changed, 29 insertions, 5 deletions
diff --git a/src/clyde.py b/src/clyde.py index 755eafd..2fd4aee 100644 --- a/src/clyde.py +++ b/src/clyde.py @@ -42,7 +42,7 @@ class Clyde(Ghost): rand_pos = (0, 0) - if game_state.pacman.powerup: + if game_state.pacman.powerup and self.mode != MODE.EATEN: self.mode = MODE.FRIGHETENED rand_pos = random.randint(0, 900), random.randint(0, 990) @@ -77,7 +77,10 @@ class Clyde(Ghost): if settings.debug: pygame.draw.line(screen, self.color, (game_state.pacman.x, game_state.pacman.y), (self.x, self.y), 1) - + elif self.mode == MODE.EATEN: + pos = self.get_intial_tile() + self.x = pos[0] + self.y = pos[1] min_h = min(ret) # Favour going up when there is a conflict diff --git a/src/ghost.py b/src/ghost.py index c05eb1b..8568ff4 100644 --- a/src/ghost.py +++ b/src/ghost.py @@ -3,6 +3,7 @@ import time import random import math from util import get_sprites +from timer import Timer from settings import settings from mode import MODE from direction import DIRECTION @@ -25,6 +26,7 @@ class Ghost(): self.color = color self.last_move = 3 # this represents the direction based on the dx, dy arrays self.speed = 3 + self.timer = None self.mode = MODE.SCATTERED def in_bounds(self, pos): @@ -69,6 +71,8 @@ class Ghost(): def check_pacman_collision(self, game_state): if game_state.pacman.powerup and abs(game_state.pacman.x - self.x) <= 30 and abs(game_state.pacman.y - self.y) <= 30: initial_position = self.get_intial_tile() + self.mode = MODE.EATEN + self.timer = Timer(2 * 1000) time.sleep(1) game_state.score += 200 self.x = initial_position[0] @@ -87,7 +91,7 @@ class Ghost(): rand_pos = (0, 0) - if game_state.pacman.powerup: + if game_state.pacman.powerup and self.mode != MODE.EATEN: self.mode = MODE.FRIGHETENED rand_pos = random.randint(0, 900), random.randint(0, 990) @@ -108,6 +112,10 @@ class Ghost(): elif self.mode == MODE.FRIGHETENED: ret[i] = self.heuristic( (nx, ny), rand_pos[0], rand_pos[1]) + elif self.mode == MODE.EATEN: + pos = self.get_intial_tile() + self.x = pos[0] + self.y = pos[1] if settings.debug: pygame.draw.line(screen, self.color, (game_state.pacman.x, game_state.pacman.y), (self.x, self.y), 1) @@ -134,6 +142,11 @@ class Ghost(): self.last_move = min_idx def draw(self, screen, powerup, counter): + if self.timer is not None: + elapsed_time = pygame.time.get_ticks() - self.timer.start + if elapsed_time > self.timer.duration: + self.mode = MODE.CHASING + radius = 30 // 2 pos = (self.x - radius, self.y - radius) if powerup: diff --git a/src/inky.py b/src/inky.py index 2b48ede..be2e62c 100644 --- a/src/inky.py +++ b/src/inky.py @@ -76,7 +76,7 @@ class Inky(Ghost): rand_pos = (0, 0) - if game_state.pacman.powerup: + if game_state.pacman.powerup and self.mode != MODE.EATEN: self.mode = MODE.FRIGHETENED rand_pos = random.randint(0, 900), random.randint(0, 990) @@ -101,6 +101,10 @@ class Inky(Ghost): elif self.mode == MODE.CHASING: ret[i] = self.heuristic( (nx, ny), target[0], target[1]) + elif self.mode == MODE.EATEN: + pos = self.get_intial_tile() + self.x = pos[0] + self.y = pos[1] min_h = min(ret) diff --git a/src/pinky.py b/src/pinky.py index 5f58f54..bb50c5b 100644 --- a/src/pinky.py +++ b/src/pinky.py @@ -70,7 +70,7 @@ class Pinky(Ghost): new_target = self.get_four_tiles_ahead_of_pacman(game_state.pacman) - if game_state.pacman.powerup: + if game_state.pacman.powerup and self.mode != MODE.EATEN: self.mode = MODE.FRIGHETENED rand_pos = random.randint(0, 900), random.randint(0, 990) @@ -91,6 +91,10 @@ class Pinky(Ghost): elif self.mode == MODE.CHASING: ret[i] = self.heuristic( (nx, ny), new_target[0], new_target[1]) + elif self.mode == MODE.EATEN: + pos = self.get_intial_tile() + self.x = pos[0] + self.y = pos[1] if settings.debug: pygame.draw.line(screen, self.color, (new_target), (self.x, self.y), 1) |
