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use crate::gate::*;
use macroquad::prelude::*;
pub struct OutputLayout {
outputs: Vec<Connection>,
}
impl OutputLayout {
pub fn new(outputs: Vec<Connection>) -> Self {
OutputLayout { outputs }
}
pub fn draw(&self) {
let playground_offset_x: f32 = screen_width() / 20.;
let playground_offset_y: f32 = screen_height() / 14.;
let playground_height: f32 = screen_height() - playground_offset_y * 2.0;
for (cnt, node) in self.outputs.iter().enumerate() {
draw_circle(
screen_width() - playground_offset_x,
playground_height / 3.0 + 25. + (30. * cnt as f32),
node.radius,
if node.on { node.color } else { GRAY },
);
}
}
}
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