diff options
Diffstat (limited to 'src/ui.rs')
| -rw-r--r-- | src/ui.rs | 219 |
1 files changed, 219 insertions, 0 deletions
diff --git a/src/ui.rs b/src/ui.rs new file mode 100644 index 0000000..08d615f --- /dev/null +++ b/src/ui.rs @@ -0,0 +1,219 @@ +use crossterm::{ + event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode}, + execute, + terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen}, +}; +use std::{ + error::Error, + io, + thread::sleep, + time::{Duration, Instant}, +}; +use tui::{ + backend::{Backend, CrosstermBackend}, + layout::{Alignment, Constraint, Corner, Direction, Layout, Rect}, + style::{Color, Modifier, Style}, + text::{Span, Spans}, + widgets::{Block, Borders, List, ListItem, ListState, Paragraph}, + Frame, Terminal, +}; + +use crate::generation::*; + +pub struct StatefulList<T> { + state: ListState, + items: Vec<T>, +} + +impl<T> StatefulList<T> { + fn with_items(items: Vec<T>) -> StatefulList<T> { + StatefulList { + state: ListState::default(), + items, + } + } + + fn next(&mut self) { + let i = match self.state.selected() { + Some(i) => { + if i >= self.items.len() - 1 { + 0 + } else { + i + 1 + } + } + None => 0, + }; + self.state.select(Some(i)); + } + + fn previous(&mut self) { + let i = match self.state.selected() { + Some(i) => { + if i == 0 { + self.items.len() - 1 + } else { + i - 1 + } + } + None => 0, + }; + self.state.select(Some(i)); + } + + fn unselect(&mut self) { + self.state.select(None); + } +} + +/// This struct holds the current state of the app. In particular, it has the `items` field which is a wrapper +/// around `ListState`. Keeping track of the items state let us render the associated widget with its state +/// and have access to features such as natural scrolling. +/// +/// Check the event handling at the bottom to see how to change the state on incoming events. +/// Check the drawing logic for items on how to specify the highlighting style for selected items. +pub struct App<'a> { + pub items: StatefulList<(&'a str, usize)>, + pub flag: bool, + pub layout: Layout, + pub cur_gen: Gen, + pub nxt_gen: Gen, + // generation: Gen, +} + +impl<'a> App<'a> { + pub fn new() -> App<'a> { + App { + items: StatefulList::with_items(vec![ + ("Glider", 1), + ("Glider", 2), + ("Glider", 1), + ("Glider", 3), + ]), + flag: false, + layout: Layout::default() + .direction(Direction::Horizontal) + .constraints([Constraint::Percentage(15), Constraint::Percentage(85)].as_ref()), + cur_gen: Gen::new(), + nxt_gen: Gen::new(), + } + } + + // Rotate through the event list. + // This only exists to simulate some kind of "progress" + // fn on_tick(&mut self) { + // let event = self.events.remove(0); + // self.events.push(event); + // } +} + +pub fn run_app<B: Backend>( + terminal: &mut Terminal<B>, + mut app: App, + tick_rate: Duration, +) -> io::Result<()> { + let mut last_tick = Instant::now(); + loop { + terminal.draw(|f| ui(f, &mut app))?; + // let mut frame = app.generation; + // let nxt; + + // let timeout = tick_rate + // .checked_sub(last_tick.elapsed()) + // .unwrap_or_else(|| Duration::from_secs(0)); + let timeout = Duration::from_millis(40); + if crossterm::event::poll(timeout)? { + if let Event::Key(key) = event::read()? { + match key.code { + KeyCode::Char('q') => return Ok(()), + KeyCode::Left | KeyCode::Char('h') => app.items.unselect(), + KeyCode::Down | KeyCode::Char('j') => app.items.next(), + KeyCode::Up | KeyCode::Char('k') => app.items.previous(), + _ => {} // KeyCode::Char('s') => { + // frame = new_gen(); + // render_gen(&mut stdout, &frame); + // Ok(()); + // } + // KeyCode::Char('n') => { + // nxt = next_gen(&mut frame); + // render_gen(&mut stdout, &nxt) + // } + // KeyCode::Char('a') => 'animate: loop { + // nxt = next_gen(&mut frame); + // render_gen(&mut stdout, &nxt); + // sleep(Duration::from_millis(16)); + // if (crossterm::event::poll(Duration::from_millis(1))).unwrap() { + // if let Event::Key(k) = event::read().unwrap() { + // match k.code { + // KeyCode::Char('q') => break 'animate, + // _ => {} + // } + // } + // } else { + // } + // }, + // _ => {} + } + } + } + // if last_tick.elapsed() >= tick_rate { + // app.on_tick(); + // last_tick = Instant::now(); + // } + } +} + +fn ui<B: Backend>(f: &mut Frame<B>, app: &mut App) { + // Create two chunks with equal horizontal screen space + // let chunks = Layout::default() + // .direction(Direction::Horizontal) + // .constraints([Constraint::Percentage(15), Constraint::Percentage(85)].as_ref()); + // .split(f.size()); + + let chunks = app.layout.split(f.size()); + // Iterate through all elements in the `items` app and append some debug text to it. + let items: Vec<ListItem> = app + .items + .items + .iter() + .map(|i| { + let lines = vec![Spans::from(i.0)]; + ListItem::new(lines).style(Style::default().fg(Color::Red).bg(Color::Black)) + }) + .collect(); + + // Create a List from all list items and highlight the currently selected one + let items = List::new(items) + .block(Block::default().borders(Borders::ALL).title("List")) + .highlight_style( + Style::default() + .bg(Color::Blue) + .add_modifier(Modifier::BOLD), + ) + .highlight_symbol("> "); + + // We can now render the item list + f.render_stateful_widget(items, chunks[0], &mut app.items.state); + + if !app.flag { + app.cur_gen = new_gen(&chunks[1]); + } + let nxt = next_gen(app); + let spans = gen_to_spans(&nxt); + + let create_block = |title| { + Block::default() + .borders(Borders::ALL) + .style(Style::default().bg(Color::Black).fg(Color::Red)) + .title(Span::styled( + title, + Style::default().add_modifier(Modifier::BOLD), + )) + .title_alignment(Alignment::Center) + }; + let paragraph = Paragraph::new(spans.clone()) + .style(Style::default().bg(Color::Black).fg(Color::Blue)) + .block(create_block(" Game Of Life ")) + .alignment(Alignment::Left); + f.render_widget(paragraph, chunks[1]); +} |
