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#pragma GCC optimize("O3")
#include <algorithm>
#include <bits/stdc++.h>
#include <climits>
#include <unordered_map>
using namespace std;
using ll = long long;
using pii = pair<int, int>;
using vpii = vector<pii>;
using vi = vector<int>;
using vll = vector<long long>;
using mpii = map<int, int>;
using mpll = map<ll, ll>;
using db = long double;
#define pb push_back
#define all(x) (x).begin(), (x).end()
#define rall(x) (x).rbegin(), (x).rend()
#define lb lower_bound
#define ub upper_bound
#define make_unique(x) \
sort(all((x))); \
(x).resize(unique(all((x))) - (x).begin())
#define ceil(a, b) ((a) + (b)-1) / (b)
const int mod = (int)1e9 + 7;
const db pi = acos((db)-1);
const int dx[4]{1, 0, -1, 0};
const int dy[4]{0, 1, 0, -1};
#ifdef LOCAL
#include "debug.h"
#else
#define dbg(...) 42
#endif
/* stuff you should look for:
---------------------------
* special cases (n=1?)
* int overflow, array bounds
* do smth instead of nothing and stay organized
* WRITE STUFF DOWN
* DON'T GET STUCK ON ONE APPROACH
*/
vi c;
int rec(int n) {
static int sz = n + 1;
static vi cache(n + 1, sz);
if (n == 0) {
cache[0] = 0;
return 0;
} else {
if (cache[n] != sz) {
return cache[n];
}
int mn = sz;
for (int i = 0; i < c.size(); i++) {
if (n - c[i] >= 0) {
int xx = rec(n - c[i]);
mn = min(mn, 1 + xx);
}
}
cache[n] = mn;
return cache[n];
}
}
void solve() {
int n, x;
cin >> n >> x;
c.resize(n);
for (auto &ci : c) {
cin >> ci;
}
vi dp(x + 1, x + 1);
dp[0] = 0;
for (int i = 1; i <= x; i++) {
for (auto ci : c) {
if (i - ci >= 0) {
dp[i] = min(dp[i], 1 + dp[i - ci]);
}
}
}
if (dp[x] == x + 1) {
cout << -1 << '\n';
} else {
cout << dp[x] << '\n';
}
}
int main() {
ios_base::sync_with_stdio(false);
cin.tie(NULL);
int tt;
solve();
}
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