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-rw-r--r--linux/CMakeLists.txt139
1 files changed, 0 insertions, 139 deletions
diff --git a/linux/CMakeLists.txt b/linux/CMakeLists.txt
deleted file mode 100644
index b27177a..0000000
--- a/linux/CMakeLists.txt
+++ /dev/null
@@ -1,139 +0,0 @@
-# Project-level configuration.
-cmake_minimum_required(VERSION 3.10)
-project(runner LANGUAGES CXX)
-
-# The name of the executable created for the application. Change this to change
-# the on-disk name of your application.
-set(BINARY_NAME "carpool")
-# The unique GTK application identifier for this application. See:
-# https://wiki.gnome.org/HowDoI/ChooseApplicationID
-set(APPLICATION_ID "com.example.carpool")
-
-# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
-# versions of CMake.
-cmake_policy(SET CMP0063 NEW)
-
-# Load bundled libraries from the lib/ directory relative to the binary.
-set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
-
-# Root filesystem for cross-building.
-if(FLUTTER_TARGET_PLATFORM_SYSROOT)
- set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT})
- set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT})
- set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
- set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
- set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
- set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
-endif()
-
-# Define build configuration options.
-if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
- set(CMAKE_BUILD_TYPE "Debug" CACHE
- STRING "Flutter build mode" FORCE)
- set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
- "Debug" "Profile" "Release")
-endif()
-
-# Compilation settings that should be applied to most targets.
-#
-# Be cautious about adding new options here, as plugins use this function by
-# default. In most cases, you should add new options to specific targets instead
-# of modifying this function.
-function(APPLY_STANDARD_SETTINGS TARGET)
- target_compile_features(${TARGET} PUBLIC cxx_std_14)
- target_compile_options(${TARGET} PRIVATE -Wall -Werror)
- target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
- target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
-endfunction()
-
-# Flutter library and tool build rules.
-set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
-add_subdirectory(${FLUTTER_MANAGED_DIR})
-
-# System-level dependencies.
-find_package(PkgConfig REQUIRED)
-pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
-
-add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}")
-
-# Define the application target. To change its name, change BINARY_NAME above,
-# not the value here, or `flutter run` will no longer work.
-#
-# Any new source files that you add to the application should be added here.
-add_executable(${BINARY_NAME}
- "main.cc"
- "my_application.cc"
- "${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
-)
-
-# Apply the standard set of build settings. This can be removed for applications
-# that need different build settings.
-apply_standard_settings(${BINARY_NAME})
-
-# Add dependency libraries. Add any application-specific dependencies here.
-target_link_libraries(${BINARY_NAME} PRIVATE flutter)
-target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)
-
-# Run the Flutter tool portions of the build. This must not be removed.
-add_dependencies(${BINARY_NAME} flutter_assemble)
-
-# Only the install-generated bundle's copy of the executable will launch
-# correctly, since the resources must in the right relative locations. To avoid
-# people trying to run the unbundled copy, put it in a subdirectory instead of
-# the default top-level location.
-set_target_properties(${BINARY_NAME}
- PROPERTIES
- RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
-)
-
-
-# Generated plugin build rules, which manage building the plugins and adding
-# them to the application.
-include(flutter/generated_plugins.cmake)
-
-
-# === Installation ===
-# By default, "installing" just makes a relocatable bundle in the build
-# directory.
-set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
-if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
- set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
-endif()
-
-# Start with a clean build bundle directory every time.
-install(CODE "
- file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
- " COMPONENT Runtime)
-
-set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
-set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
-
-install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
- COMPONENT Runtime)
-
-install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
- COMPONENT Runtime)
-
-install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
- COMPONENT Runtime)
-
-foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES})
- install(FILES "${bundled_library}"
- DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
- COMPONENT Runtime)
-endforeach(bundled_library)
-
-# Fully re-copy the assets directory on each build to avoid having stale files
-# from a previous install.
-set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
-install(CODE "
- file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
- " COMPONENT Runtime)
-install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
- DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
-
-# Install the AOT library on non-Debug builds only.
-if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
- install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
- COMPONENT Runtime)
-endif()