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from typing import List
import pygame


def get_sprites(sprite_sheet) -> List:
    sheet_width, sheet_height = sprite_sheet.get_size()
    sprite_width, sprite_height = 32, 32
    rows = sheet_height // sprite_height
    columns = sheet_width // sprite_width
    sprites = []

    for row in range(rows):
        for col in range(columns):
            x = col * sprite_width
            y = row * sprite_height

            # Create a new surface for the current sprite and blit it from the
            # sprite sheet onto this new surface
            new_sprite_surface = pygame.Surface(
                (sprite_width, sprite_height), pygame.SRCALPHA)
            new_sprite_surface.blit(
                sprite_sheet, (0, 0), (x, y, x + sprite_width, y + sprite_height))

            # Add this new surface to our list of sprites
            sprites.append(new_sprite_surface)

    return sprites