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import math
from typing_extensions import override
from direction import DIRECTION
from settings import settings
import pygame
from ghost import Ghost
class Inky(Ghost):
def __init__(self, sprite_sheet, x, y):
super().__init__(sprite_sheet, "orange", x, y)
# @override
# def get_next_move(self, target, maze, screen, blinky):
# dx = [1, 0, -1, 0]
# dy = [0, 1, 0, -1]
#
# ret = len(dx) * [math.inf]
#
# forbidden = 0
#
# if self.last_move == 0:
# forbidden = 2
# if self.last_move == 1:
# forbidden = 3
# if self.last_move == 2:
# forbidden = 0
# if self.last_move == 3:
# forbidden = 1
#
# new_target = self.get_target(target, blinky)
#
# if settings.debug:
# pygame.draw.line(screen, self.color, (new_target),
# (blinky.x, blinky.y), 1)
#
# for i in range(len(dx)):
# if i != forbidden:
# nx = self.x + dx[i] * self.speed
# ny = self.y + dy[i] * self.speed
# if self.check_collision(nx, ny, 30, 30, maze):
# ret[i] = self.heuristic(
# (nx, ny), new_target[0], new_target[1])
#
# min_idx = ret.index(min(ret))
# return min_idx
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