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from blinky import Blinky
from clyde import Clyde
from inky import Inky
from pinky import Pinky
from player import Player
from settings import settings
import map as Map
import pygame
WIDTH = settings.width
HEIGHT = settings.height
maze = Map.Map()
TILE_WIDTH = WIDTH // len(maze.maze[0])
TILE_HEIGHT = HEIGHT // len(maze.maze)
class GameState():
def __init__(self, sprites):
self.pacman = Player(sprites[0])
self.blinky = Blinky(sprites[1], 12 * TILE_WIDTH +
15, 12 * TILE_HEIGHT + 15)
self.pinky = Pinky(sprites[2], 11 * TILE_WIDTH +
15, 12 * TILE_HEIGHT + 15)
self.inky = Inky(sprites[3], 13 * TILE_WIDTH +
15, 12 * TILE_HEIGHT + 15)
self.clyde = Clyde(sprites[4], 14 * TILE_WIDTH +
15, 12 * TILE_HEIGHT + 15)
self.map = Map.Map()
self.game_over = False
self.is_pacman_alive = True
def reset(self, sprites):
self.pacman = Player(sprites[0])
self.blinky = Blinky(sprites[1], 12 * TILE_WIDTH +
15, 12 * TILE_HEIGHT + 15)
self.pinky = Pinky(sprites[2], 11 * TILE_WIDTH +
15, 12 * TILE_HEIGHT + 15)
self.inky = Inky(sprites[3], 13 * TILE_WIDTH +
15, 12 * TILE_HEIGHT + 15)
self.clyde = Clyde(sprites[4], 14 * TILE_WIDTH +
15, 12 * TILE_HEIGHT + 15)
self.map = Map.Map()
self.game_over = False
self.is_pacman_alive = True
timer_event = pygame.USEREVENT + 1
pygame.time.set_timer(timer_event, 1000 * 10, 1)
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