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import pygame
import sys
from GUIbutton import Button, ToggleSwitch
from game import Game
import ctypes
from settings import Settings, settings
# icon on taskbar
ctypes.windll.shell32.SetCurrentProcessExplicitAppUserModelID('Pacman')
pygame.init()
SCREEN = pygame.display.set_mode((1280, 720))
pygame.display.set_caption("Mac-Pan")
BG = pygame.image.load("../assets/Background.png")
icon = pygame.image.load("../assets/icon.png")
pygame.display.set_icon(icon)
lolsettings = settings
lolsettings.debug = False
def get_font(size, number): # Returns Press-Start-2P in the desired size
if number == 1:
return pygame.font.Font("../assets/PressStart2P-Regular.ttf", size)
else:
return pygame.font.Font("../assets/PAC-FONT.TTF", size)
def options():
while True:
OPTIONS_MOUSE_POS = pygame.mouse.get_pos()
SCREEN.fill("#1e1f22")
OPTIONS_TEXT = get_font(45, 1).render("OPTIONS SCREEN", True, "white")
OPTIONS_RECT = OPTIONS_TEXT.get_rect(center=(630, 150))
SCREEN.blit(OPTIONS_TEXT, OPTIONS_RECT)
OPTIONS_BACK = Button(image=None, pos=(640, 520),
text_input="BACK", font=get_font(75, 1), base_color="white", hovering_color="yellow")
Debug_Mode = ToggleSwitch(image=pygame.image.load('../assets/Quit Rect.png'), pos=(300, 300),
text_input="Debug Mode is OFF", font=get_font(20, 1), base_color="Black",
hovering_color="cyan")
Sound_Mode = ToggleSwitch(image=pygame.image.load('../assets/Quit Rect.png'), pos=(900, 300),
text_input="Sound ", font=get_font(20, 1), base_color="Black",
hovering_color="cyan")
# Debug_Mode_RECT = Debug_Mode.text.get_rect(center=(640, 150))
OPTIONS_BACK.changeColor(OPTIONS_MOUSE_POS)
OPTIONS_BACK.update(SCREEN)
# Debug_Mode.changetext(OPTIONS_MOUSE_POS)
# Debug_Mode.changeColor(OPTIONS_MOUSE_POS)
Debug_Mode.update(SCREEN)
#
# #Sound_Mode.changeColor(OPTIONS_MOUSE_POS)
Sound_Mode.update(SCREEN)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
if OPTIONS_BACK.checkForInput(OPTIONS_MOUSE_POS):
main_menu()
pygame.display.update()
elif Debug_Mode.checkForInput(OPTIONS_MOUSE_POS):
if lolsettings.debug:
lolsettings.debug = False
# Debug_Mode.update_image2(pygame.image.load('../assets/Quit Rect.png'))
# pygame.display.update()
Debug_Mode.changetext1()
Debug_Mode.update(SCREEN)
print(Debug_Mode.text_input)
print("Debug State :")
print(lolsettings.debug)
else:
lolsettings.debug = True
Debug_Mode.changetext2()
Debug_Mode.update(SCREEN)
pygame.display.update()
print("Debug State :")
print(lolsettings.debug)
elif Sound_Mode.checkForInput(OPTIONS_MOUSE_POS):
if lolsettings.sound:
lolsettings.sound = False
print(lolsettings.sound)
else:
lolsettings.sound = True
print(lolsettings.sound)
pygame.display.update()
def main_menu():
# Initialize Pygame
pygame.init()
while True:
SCREEN.blit(BG, (0, 0))
MENU_MOUSE_POS = pygame.mouse.get_pos()
MENU_TEXT = get_font(100, 2).render("Mac-Pan", True, "#b68f40")
MENU_RECT = MENU_TEXT.get_rect(center=(640, 100))
PLAY_BUTTON = Button(image=pygame.image.load("../assets/Play Rect.png"), pos=(640, 250),
text_input="PLAY", font=get_font(75, 2), base_color="#d7fcd4", hovering_color="White")
OPTIONS_BUTTON = Button(image=pygame.image.load("../assets/Options Rect.png"), pos=(640, 400),
text_input="OPTIONS", font=get_font(75, 2), base_color="#d7fcd4",
hovering_color="White")
QUIT_BUTTON = Button(image=pygame.image.load("../assets/Quit Rect.png"), pos=(640, 550),
text_input="QUIT", font=get_font(75, 2), base_color="#d7fcd4", hovering_color="White")
SCREEN.blit(MENU_TEXT, MENU_RECT)
for button in [PLAY_BUTTON, OPTIONS_BUTTON, QUIT_BUTTON]:
button.changeColor(MENU_MOUSE_POS)
button.update(SCREEN)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
if PLAY_BUTTON.checkForInput(MENU_MOUSE_POS):
game = Game(lolsettings)
game.run()
if OPTIONS_BUTTON.checkForInput(MENU_MOUSE_POS):
options()
if QUIT_BUTTON.checkForInput(MENU_MOUSE_POS):
pygame.quit()
sys.exit()
pygame.display.update()
main_menu()
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