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import pygame.display
class Button():
def __init__(self, image, pos, text_input, font, base_color, hovering_color):
self.image = image
self.x_pos = pos[0]
self.y_pos = pos[1]
self.font = font
self.base_color, self.hovering_color = base_color, hovering_color
self.text_input = text_input
self.text = self.font.render(self.text_input, True, self.base_color)
if self.image is None:
self.image = self.text
self.rect = self.image.get_rect(center=(self.x_pos, self.y_pos))
self.text_rect = self.text.get_rect(center=(self.x_pos, self.y_pos))
def update(self, screen):
if self.image is not None:
screen.blit(self.image, self.rect)
screen.blit(self.text, self.text_rect)
def checkForInput(self, position):
if position[0] in range(self.rect.left, self.rect.right) and position[1] in range(self.rect.top,
self.rect.bottom):
return True
return False
def changeColor(self, position):
if position[0] in range(self.rect.left, self.rect.right) and position[1] in range(self.rect.top,
self.rect.bottom):
self.text = self.font.render(self.text_input, True, self.hovering_color)
else:
self.text = self.font.render(self.text_input, True, self.base_color)
class ToggleSwitch():
def __init__(self, image, pos, text_input, font, base_color, hovering_color):
super(ToggleSwitch, self).__init__()
self.image = image
self.x_pos = pos[0]
self.y_pos = pos[1]
self.font = font
self.base_color, self.hovering_color = base_color, hovering_color
self.text_input = text_input
self.text = self.font.render(self.text_input, True, self.base_color)
if self.image is None:
self.image = self.text
self.rect = self.image.get_rect(center=(self.x_pos, self.y_pos))
self.text_rect = self.text.get_rect(center=(self.x_pos, self.y_pos))
def update(self, screen):
if self.image is not None:
screen.blit(self.image, self.rect)
screen.blit(self.text, self.text_rect)
def checkForInput(self, position):
if position[0] in range(self.rect.left, self.rect.right) and position[1] in range(self.rect.top,
self.rect.bottom):
return True
return False
# def changeColor(self, position):
# if position[0] in range(self.rect.left, self.rect.right) and position[1] in range(self.rect.top,
# self.rect.bottom):
# self.text = self.font.render(self.text_input, True, self.hovering_color)
# else:
# self.text = self.font.render(self.text_input, True, self.base_color)
def changetext1(self):
# if position[0] in range(self.rect.left, self.rect.right) and position[1] in range(self.rect.top,self.rect.bottom) :
self.text = self.font.render("Debug Mode is ON", True, self.hovering_color)
# else:
def changetext2(self):
self.text = self.font.render("Debug Mode is OFF", True, self.base_color)
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