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path: root/src/GUI.py
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import pygame
import sys
from GUIbutton import Button
from src.game import Game
import ctypes

# icon on taskbar

myappid = 'mycompany.myproduct.subproduct.version' # arbitrary string
ctypes.windll.shell32.SetCurrentProcessExplicitAppUserModelID(myappid)


pygame.init()

SCREEN = pygame.display.set_mode((1280, 720))
pygame.display.set_caption("Mac-Pan")

BG = pygame.image.load("../assets/Background.png")

icon = pygame.image.load("../assets/icon.png")
pygame.display.set_icon(icon)



def get_font(size):  # Returns Press-Start-2P in the desired size
    return pygame.font.Font("../assets/PAC-FONT.TTF", size)


# def play():
#     while True:
#         PLAY_MOUSE_POS = pygame.mouse.get_pos()
#
#         SCREEN.fill("black")
#
#         PLAY_TEXT = get_font(45).render("This is the PLAY screen.", True, "White")
#         PLAY_RECT = PLAY_TEXT.get_rect(center=(640, 260))
#         SCREEN.blit(PLAY_TEXT, PLAY_RECT)
#
#         PLAY_BACK = Button(image=None, pos=(640, 460),
#                            text_input="BACK", font=get_font(75), base_color="White", hovering_color="Green")
#
#         PLAY_BACK.changeColor(PLAY_MOUSE_POS)
#         PLAY_BACK.update(SCREEN)
#
#         for event in pygame.event.get():
#             if event.type == pygame.QUIT:
#                 pygame.quit()
#                 sys.exit()
#             if event.type == pygame.MOUSEBUTTONDOWN:
#                 if PLAY_BACK.checkForInput(PLAY_MOUSE_POS):
#                     main_menu()
#
#         pygame.display.update()

## Todo options sound options  here ??
def options():
    while True:
        OPTIONS_MOUSE_POS = pygame.mouse.get_pos()

        SCREEN.fill("white")

        OPTIONS_TEXT = get_font(45).render("This is the OPTIONS screen.", True, "Black")
        OPTIONS_RECT = OPTIONS_TEXT.get_rect(center=(640, 260))
        SCREEN.blit(OPTIONS_TEXT, OPTIONS_RECT)

        OPTIONS_BACK = Button(image=None, pos=(640, 460),
                              text_input="BACK", font=get_font(75), base_color="Black", hovering_color="Green")

        OPTIONS_BACK.changeColor(OPTIONS_MOUSE_POS)
        OPTIONS_BACK.update(SCREEN)

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            if event.type == pygame.MOUSEBUTTONDOWN:
                if OPTIONS_BACK.checkForInput(OPTIONS_MOUSE_POS):
                    main_menu()

        pygame.display.update()


def main_menu():
    while True:
        SCREEN.blit(BG, (0, 0))

        MENU_MOUSE_POS = pygame.mouse.get_pos()

        MENU_TEXT = get_font(100).render("Mac-Pan", True, "#b68f40")
        MENU_RECT = MENU_TEXT.get_rect(center=(640, 100))

        PLAY_BUTTON = Button(image=pygame.image.load("../assets/Play Rect.png"), pos=(640, 250),
                             text_input="PLAY", font=get_font(75), base_color="#d7fcd4", hovering_color="White")
        OPTIONS_BUTTON = Button(image=pygame.image.load("../assets/Options Rect.png"), pos=(640, 400),
                                text_input="OPTIONS", font=get_font(75), base_color="#d7fcd4", hovering_color="White")
        QUIT_BUTTON = Button(image=pygame.image.load("../assets/Quit Rect.png"), pos=(640, 550),
                             text_input="QUIT", font=get_font(75), base_color="#d7fcd4", hovering_color="White")

        SCREEN.blit(MENU_TEXT, MENU_RECT)

        for button in [PLAY_BUTTON, OPTIONS_BUTTON, QUIT_BUTTON]:
            button.changeColor(MENU_MOUSE_POS)
            button.update(SCREEN)

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            if event.type == pygame.MOUSEBUTTONDOWN:
                if PLAY_BUTTON.checkForInput(MENU_MOUSE_POS):
                    #play()
                    game = Game()
                    game.run()

                if OPTIONS_BUTTON.checkForInput(MENU_MOUSE_POS):
                    options()
                if QUIT_BUTTON.checkForInput(MENU_MOUSE_POS):
                    pygame.quit()
                    sys.exit()

        pygame.display.update()




main_menu()