diff options
Diffstat (limited to 'src/player.py')
| -rw-r--r-- | src/player.py | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/src/player.py b/src/player.py new file mode 100644 index 0000000..34dc4a4 --- /dev/null +++ b/src/player.py @@ -0,0 +1,55 @@ +from typing import List +from direction import DIRECTION +import map as Map +from util import get_sprites +import pygame + + +class Player(): + def __init__(self, sprite_sheet): + self.x = 30 * 17 - 15 + self.y = 30 * 25 - 15 + self.sprite = get_sprites(sprite_sheet) + self.speed = 6 + self.direction = DIRECTION.LEFT + + # checks if the current position of pacman is either a dot, big dot or free + def is_valid(self,maze, x, y): + is_dot = maze.maze[y][x] == Map.D + is_big_dot = maze.maze[y][x] == Map.BD + is_free = maze.maze[y][x] == 0 + if is_dot or is_big_dot: + maze.maze[y][x] = 0 + + return (is_dot or is_free or is_big_dot) + + + # checks collision with pacman and obstacles returns false if there is a collision and true otherwise + def check_collision(self, maze, dx, dy, tile_width, tile_height): + direct_x = [1, 0, -1, 0, 1, 1, -1, -1] + direct_y = [0, 1, 0, -1, -1, 1, -1, 1] + + for i in range(len(direct_x)): + ddx = dx + ddy = dy + nx = (self.x + ddx) + direct_x[i] * 14 + ny = (self.y + ddy) + direct_y[i] * 14 + x = nx // tile_width + y = ny // tile_height + if not self.is_valid(maze, x, y): + return False + + return True + + def draw(self, screen, counter): + radius = 30 // 2 + pos = (self.x - radius , self.y - radius) + # pygame.draw.circle(screen, 'green', pos, radius) + if self.direction == DIRECTION.UP: + screen.blit(pygame.transform.rotate(self.sprite[counter // 5], 270), pos) + elif self.direction == DIRECTION.DOWN: + screen.blit(pygame.transform.rotate(self.sprite[counter // 5], 90), pos) + elif self.direction == DIRECTION.RIGHT: + screen.blit(pygame.transform.flip(self.sprite[counter // 5], True, False), pos) + elif self.direction == DIRECTION.LEFT: + screen.blit(self.sprite[counter // 5], pos) |
