diff options
Diffstat (limited to 'src/pinky.py')
| -rw-r--r-- | src/pinky.py | 27 |
1 files changed, 24 insertions, 3 deletions
diff --git a/src/pinky.py b/src/pinky.py index 191ff61..688163b 100644 --- a/src/pinky.py +++ b/src/pinky.py @@ -1,6 +1,7 @@ import pygame from typing_extensions import override from direction import DIRECTION +from mode import MODE from settings import settings import math from ghost import Ghost @@ -37,7 +38,13 @@ class Pinky(Ghost): return (pacman.x, pacman.y) @override + def get_default_tile(self): + return (27 * 30 + 15, 30 * 30 + 15) + + @override def get_next_move(self, target, maze, screen, blinky): + default_tile = self.get_default_tile() + dx = [1, 0, -1, 0] dy = [0, 1, 0, -1] @@ -58,17 +65,31 @@ class Pinky(Ghost): if settings.debug: pygame.draw.circle(screen, self.color, (new_target[0], new_target[1]), 15) + pygame.draw.circle(screen, self.color, + default_tile, 15) for i in range(len(dx)): if i != forbidden: nx = self.x + dx[i] * self.speed ny = self.y + dy[i] * self.speed if self.check_collision(nx, ny, 30, 30, maze): - ret[i] = self.heuristic( - (nx, ny), new_target[0], new_target[1]) + if self.mode == MODE.SCATTERED: + ret[i] = self.heuristic( + (nx, ny), default_tile[0], default_tile[1]) + else: + ret[i] = self.heuristic( + (nx, ny), new_target[0], new_target[1]) if settings.debug: pygame.draw.line(screen, self.color, (new_target), (self.x, self.y), 1) - min_idx = ret.index(min(ret)) + min_h = min(ret) + + # Favour going up when there is a conflict + if min_h == ret[3] and min_h != math.inf: + return 3 + # Favour going down than sideways when there is a conflict + if min_h == ret[1] and min_h != math.inf: + return 1 + min_idx = ret.index(min_h) return min_idx |
