diff options
Diffstat (limited to 'src/map.py')
| -rw-r--r-- | src/map.py | 202 |
1 files changed, 97 insertions, 105 deletions
@@ -1,130 +1,122 @@ -# the map is 2d array of with size (160, 120) -# 0 -> free -# 1 -> vertical line -# 2 -> - import pygame +import math import settings as Settings -U = 1 -D = 4 -L = 8 -R = 2 -LU = L | U -LD = L | D -RU = R | U -RD = R | D +H = 1 +V = 2 +D = 4 +BD = 8 +TR = 16 +TL = 32 +BL = 64 +BR = 128 +G = 256 -M = 11 +PI = math.pi class Map(): - """ - 0 -> free - 1 -> U - 4 -> D - 8 -> L - 2 -> R - 3 -> RU - 6 -> RD - 9 -> LU - 5 -> LD - """ def __init__(self): - self.map = [ - [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], - [0, 9, U, U, U, U, U, U, U, U, U, U, U, U, U, U, U, U, U, U, U, U, U, 3, 0, 9, U, U, U, U, U, U, U, U, U, U, U, U, U, U, U, U, U, U, U, U, U, U, 3, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 9, U, U, 3, 0, 0, 0, 0, 9, U, U, U, U, 3, 0, 0, 0, 0, R, 0, L, 0, 0, 0, 0, 9, U, U, U, U, 3, 0, 0, 0, 0, 9, U, U, 3, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, L, 0, 0, 0, 0, 0, 0, 0, L, 0, 0, 0, 0, R, 0, 0, 0, 0, R, 0, L, 0, 0, 0, 0, L, 0, 0, 0, 0, R, 0, 0, 0, 0, L, 0, 0, R, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 5, D, D, 6, 0, 0, 0, 0, 5, D, D, D, D, 6, 0, 0, 0, 0, R, D, L, 0, 0, 0, 0, 5, D, D, D, D, 6, 0, 0, 0, 0, 5, D, D, 6, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 9, U, U, 3, 0, 0, R, U, L, 0, 0, 0, 0, 9, U, U, U, U, U, U, U, U, U, U, U, 3, 0, 0, 0, 0, R, 9, 0, 0, 0, 9, U, U, 3, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 5, D, D, 6, 0, 0, R, 0, L, 0, 0, 0, 0, U, U, U, U, U, 3, 0, 9, U, U, U, U, U, 0, 0, 0, 0, R, L, 0, 0, 0, 5, D, D, 6, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, D, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0, D, D, D, D, D, D, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, D, D, D, D, D, 3, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0, 3, 0, 0, 0, 0, R, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, L, 0, 0, 0, 0, 0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0, U, U, U, U, U, U, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, U, U, U, U, U, 9, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, M, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, M, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - - [0, U, U, U, U, U, U, 0, 0, 0, 0, R, D, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, M, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 3, 0, 0, 0, 0, 0, U, U, U, U, U, U, U, 0], - [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, M, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], - [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, M, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], - [0, D, D, D, D, D, D, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, M, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, D, D, D, D, D, D, D, 0], - - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, M, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, M, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, M, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, M, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, M, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, M, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, M, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, M, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, M, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, M, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, M, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, M, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, M, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, M, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, M, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, M, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, M, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, M, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, M, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, L, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, M, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, R, 0], - [0, 5, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, 6, 0], - [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], + self.maze = [ + [TL, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, TR], + [V, TL, H, H, H, H, H, H, H, H, H, H, H, H, TR, TL, H, H, H, H, H, H, H, H, H, H, H, H, TR, V], + [V, V, D, D, D, D, D, D, D, D, D, D, D, D, V, V, D, D, D, D, D, D, D, D, D, D, D, D, V, V], + [V, V, D, TL, H, H, TR, D, TL, H, H, H, TR, D, V, V, D, TL, H, H, H, TR, D, TL, H, H, TR, D, V, V], + [V, V, BD, V, 0, 0, V, D, V, 0, 0, 0, V, D, V, V, D, V, 0, 0, 0, V, D, V, 0, 0, V, BD, V, V], + [V, V, D, BL, H, H, BR, D, BL, H, H, H, BR, D, BL, BR, D, BL, H, H, H, BR, D, BL, H, H, BR, D, V, V], + [V, V, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, V, V], + [V, V, D, TL, H, H, TR, D, TL, TR, D, TL, H, H, H, H, H, H, TR, D, TL, TR, D, TL, H, H, TR, D, V, V], + [V, V, D, BL, H, H, BR, D, V, V, D, BL, H, H, TR, TL, H, H, BR, D, V, V, D, BL, H, H, BR, D, V, V], + [V, V, D, D, D, D, D, D, V, V, D, D, D, D, V, V, D, D, D, D, V, V, D, D, D, D, D, D, V, V], + [V, BL, H, H, H, H, TR, D, V, BL, H, H, TR, 0, V, V, 0, TL, H, H, BR, V, D, TL, H, H, H, H, BR, V], + [V, 0, 0, 0, 0, 0, V, D, V, TL, H, H, BR, 0, BL, BR, 0, BL, H, H, TR, V, D, V, 0, 0, 0, 0, 0, V], + [V, 0, 0, 0, 0, 0, V, D, V, V, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, V, V, D, V, 0, 0, 0, 0, 0, V], + [BR, 0, 0, 0, 0, 0, V, D, V, V, 0, TL, H, H, G, G, H, H, TR, 0, V, V, D, V, 0, 0, 0, 0, 0, BL], + [H, H, H, H, H, H, BR, D, BL, BR, 0, V, 0, 0, 0, 0, 0, 0, V, 0, BL, BR, D, BL, H, H, H, H, H, H], + [0, 0, 0, 0, 0, 0, 0, D, 0, 0, 0, V, 0, 0, 0, 0, 0, 0, V, 0, 0, 0, D, 0, 0, 0, 0, 0, 0, 0], + [H, H, H, H, H, H, TR, D, TL, TR, 0, V, 0, 0, 0, 0, 0, 0, V, 0, TL, TR, D, TL, H, H, H, H, H, H], + [TR, 0, 0, 0, 0, 0, V, D, V, V, 0, BL, H, H, H, H, H, H, BR, 0, V, V, D, V, 0, 0, 0, 0, 0, TL], + [V, 0, 0, 0, 0, 0, V, D, V, V, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, V, V, D, V, 0, 0, 0, 0, 0, V], + [V, 0, 0, 0, 0, 0, V, D, V, V, 0, TL, H, H, H, H, H, H, TR, 0, V, V, D, V, 0, 0, 0, 0, 0, V], + [V, TL, H, H, H, H, BR, D, BL, BR, 0, BL, H, H, TR, TL, H, H, BR, 0, BL, BR, D, BL, H, H, H, H, TR, V], + [V, V, D, D, D, D, D, D, D, D, D, D, D, D, V, V, D, D, D, D, D, D, D, D, D, D, D, D, V, V], + [V, V, D, TL, H, H, TR, D, TL, H, H, H, TR, D, V, V, D, TL, H, H, H, TR, D, TL, H, H, TR, D, V, V], + [V, V, D, BL, H, TR, V, D, BL, H, H, H, BR, D, BL, BR, D, BL, H, H, H, BR, D, V, TL, H, BR, D, V, V], + [V, V, BD, D, D, V, V, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, V, V, D, D, BD, V, V], + [V, BL, H, TR, D, V, V, D, TL, TR, D, TL, H, H, H, H, H, H, TR, D, TL, TR, D, V, V, D, TL, H, BR, V], + [V, TL, H, BR, D, BL, BR, D, V, V, D, BL, H, H, TR, TL, H, H, BR, D, V, V, D, BL, BR, D, BL, H, TR, V], + [V, V, D, D, D, D, D, D, V, V, D, D, D, D, V, V, D, D, D, D, V, V, D, D, D, D, D, D, V, V], + [V, V, D, TL, H, H, H, H, BR, BL, H, H, TR, D, V, V, D, TL, H, H, BR, BL, H, H, H, H, TR, D, V, V], + [V, V, D, BL, H, H, H, H, H, H, H, H, BR, D, BL, BR, D, BL, H, H, H, H, H, H, H, H, BR, D, V, V], + [V, V, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, D, V, V], + [V, BL, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, BR, V], + [BL, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, H, BR] ] - self.line_vertical = Settings.settings.width // len(self.map[0]) - self.line_horizontal = Settings.settings.height // len(self.map) - self.line_color = (0, 0, 150) - self.line_stroke = 6 + self.dot_color = (255, 255, 255) # white + self.small_dot_radius = 4 + self.big_dot_radius = 8 + self.line_color = (0, 0, 255) # Blue + self.line_vertical = Settings.settings.height // len(self.maze) + self.line_horizontal = Settings.settings.width // len(self.maze[0]) + self.line_stroke = 3 def consturct_map(self): pass def draw_wall(self, screen, flag , pos): - if flag & U: - pos1 = pos - pos2 = (pos[0] + self.line_vertical, pos[1]) - pygame.draw.line(screen, self.line_color, pos1, pos2, self.line_stroke) - if flag & D: - pos1 = (pos[0], pos[1] + self.line_horizontal) - pos2 = (pos[0] + self.line_vertical, pos[1] + self.line_horizontal) - pygame.draw.line(screen, self.line_color, pos1, pos2, self.line_stroke) - if flag & R: - pos1 = (pos[0] + self.line_vertical, pos[1]) - pos2 = (pos[0] + self.line_vertical, pos[1] + self.line_horizontal) + if flag & V: + pos1 = (pos[0] + self.line_vertical * 0.5, pos[1]) + pos2 = (pos1[0], pos1[1] + self.line_horizontal) pygame.draw.line(screen, self.line_color, pos1, pos2, self.line_stroke) - if flag & L: - pos1 = pos - pos2 = (pos[0], pos[1] + self.line_horizontal) + if flag & H: + pos1 = (pos[0], pos[1] + self.line_vertical * 0.5) + pos2 = (pos1[0] + self.line_horizontal, pos1[1]) pygame.draw.line(screen, self.line_color, pos1, pos2, self.line_stroke) + if flag & D: + pos1 = (pos[0] + self.line_vertical * 0.5, pos[1] + self.line_horizontal * 0.5) + pygame.draw.circle(screen, self.dot_color, pos1, self.small_dot_radius) + if flag & BD: + pos1 = (pos[0] + self.line_vertical * 0.5, pos[1] + self.line_horizontal * 0.5) + pygame.draw.circle(screen, self.dot_color, pos1, self.big_dot_radius) + if flag & TR: + pos1 = (pos[0] - self.line_vertical * 0.5, pos[1] + self.line_horizontal * 0.5) + arc_rect = pygame.Rect(pos1[0], pos1[1], self.line_vertical, self.line_horizontal) + pygame.draw.arc(screen, self.line_color, arc_rect, 0, PI / 2, self.line_stroke) + if flag & TL: + pos1 = (pos[0] + self.line_vertical * 0.5, pos[1] + self.line_horizontal * 0.5) + arc_rect = pygame.Rect(pos1[0], pos1[1], self.line_vertical, self.line_horizontal) + pygame.draw.arc(screen, self.line_color, arc_rect, PI / 2, PI, self.line_stroke) + if flag & BL: + pos1 = (pos[0] + self.line_vertical * 0.5, pos[1] - self.line_horizontal * 0.5) + arc_rect = pygame.Rect(pos1[0], pos1[1], self.line_vertical, self.line_horizontal) + pygame.draw.arc(screen, self.line_color, arc_rect, PI, 3*PI / 2, self.line_stroke) + if flag & BR: + pos1 = (pos[0] - self.line_vertical * 0.5, pos[1] - self.line_horizontal * 0.5) + arc_rect = pygame.Rect(pos1[0], pos1[1], self.line_vertical, self.line_horizontal) + pygame.draw.arc(screen, self.line_color, arc_rect, 3*PI / 2, PI * 2, self.line_stroke) - - - + + + def draw_map(self, screen): - rows = len(self.map) - cols = len(self.map[0]) - # ofs = Settings.settings.width // cols - # line_color = (0, 0, 150) - # line_stroke = 6 + rows = len(self.maze) + cols = len(self.maze[0]) for i in range(0, rows): for j in range(cols): pos = (j * self.line_horizontal, i * self.line_vertical) - self.draw_wall(screen, self.map[i][j], pos) + self.draw_wall(screen, self.maze[i][j], pos) + + + + + + + + + + + |
