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-rw-r--r--src/inky.py55
1 files changed, 14 insertions, 41 deletions
diff --git a/src/inky.py b/src/inky.py
index 2f886a6..e1c44b0 100644
--- a/src/inky.py
+++ b/src/inky.py
@@ -1,44 +1,17 @@
import math
+from typing_extensions import override
from direction import DIRECTION
+from settings import settings
+import pygame
from ghost import Ghost
+
class Inky(Ghost):
def __init__(self, sprite_sheet, x, y):
- super().__init__(sprite_sheet, "cyan", x, y)
-
+ super().__init__(sprite_sheet, "orange", x, y)
- # def get_intermediate_tile(self, pacman):
- # if pacman.direction == DIRECTION.UP:
- # new_target = (pacman.x - 30 * 2, pacman.y - 30 * 4)
- # if self.in_bounds(new_target):
- # return new_target
- # else:
- # return (pacman.x, pacman.y)
- # elif pacman.direction == DIRECTION.DOWN:
- # new_target = (pacman.x, pacman.y + 30 * 2)
- # if self.in_bounds(new_target):
- # return new_target
- # else:
- # return (pacman.x, pacman.y)
- # elif pacman.direction == DIRECTION.RIGHT:
- # new_target = (pacman.x + 30 * 2, pacman.y)
- # if self.in_bounds(new_target):
- # return new_target
- # else:
- # return (pacman.x, pacman.y)
- # elif pacman.direction == DIRECTION.LEFT:
- # new_target = (pacman.x - 30 * 2, pacman.y)
- # if self.in_bounds(new_target):
- # return new_target
- # else:
- # return (pacman.x, pacman.y)
- #
- # def get_vector_blinky_it(self, blinky, pacman):
- # it = self.get_intermediate_tile(pacman)
- # return (it[0] - blinky.x, it[1], blinky.y)
- #
# @override
- # def get_next_move(self, target, maze, screen):
+ # def get_next_move(self, target, maze, screen, blinky):
# dx = [1, 0, -1, 0]
# dy = [0, 1, 0, -1]
#
@@ -55,19 +28,19 @@ class Inky(Ghost):
# if self.last_move == 3:
# forbidden = 1
#
- # new_target = self.get_intermediate_tile(target)
- # pygame.draw.circle(screen, self.color, (new_target[0], new_target[1]), 15)
- #
+ # new_target = self.get_target(target, blinky)
+ #
+ # if settings.debug:
+ # pygame.draw.line(screen, self.color, (new_target),
+ # (blinky.x, blinky.y), 1)
+ #
# for i in range(len(dx)):
# if i != forbidden:
# nx = self.x + dx[i] * self.speed
# ny = self.y + dy[i] * self.speed
# if self.check_collision(nx, ny, 30, 30, maze):
- # ret[i] = self.heuristic((nx, ny), new_target[0], new_target[1])
+ # ret[i] = self.heuristic(
+ # (nx, ny), new_target[0], new_target[1])
#
# min_idx = ret.index(min(ret))
# return min_idx
- #
- #
- #
- #