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-rw-r--r--src/game_state.py22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game_state.py b/src/game_state.py
index 5ed98c0..41e7985 100644
--- a/src/game_state.py
+++ b/src/game_state.py
@@ -15,32 +15,32 @@ TILE_HEIGHT = HEIGHT // len(maze.maze)
class GameState():
- def __init__(self, sprites):
- self.pacman = Player(sprites[0])
+ def __init__(self, sprites, settings):
+ self.pacman = Player(sprites[0],settings)
self.blinky = Blinky(sprites[1], 12 * TILE_WIDTH +
- 15, 12 * TILE_HEIGHT + 15)
+ 15, 12 * TILE_HEIGHT + 15,settings)
self.pinky = Pinky(sprites[2], 11 * TILE_WIDTH +
- 15, 12 * TILE_HEIGHT + 15)
+ 15, 12 * TILE_HEIGHT + 15,settings)
self.inky = Inky(sprites[3], 13 * TILE_WIDTH +
- 15, 12 * TILE_HEIGHT + 15)
+ 15, 12 * TILE_HEIGHT + 15,settings)
self.clyde = Clyde(sprites[4], 14 * TILE_WIDTH +
- 15, 12 * TILE_HEIGHT + 15)
+ 15, 12 * TILE_HEIGHT + 15,settings)
self.map = Map.Map()
self.food = 0
self.game_over = False
self.score = 0
self.is_pacman_alive = True
- def reset(self, sprites):
+ def reset(self, sprites ,settings):
self.pacman = Player(sprites[0])
self.blinky = Blinky(sprites[1], 12 * TILE_WIDTH +
- 15, 12 * TILE_HEIGHT + 15)
+ 15, 12 * TILE_HEIGHT + 15,settings)
self.pinky = Pinky(sprites[2], 11 * TILE_WIDTH +
- 15, 12 * TILE_HEIGHT + 15)
+ 15, 12 * TILE_HEIGHT + 15,settings)
self.inky = Inky(sprites[3], 13 * TILE_WIDTH +
- 15, 12 * TILE_HEIGHT + 15)
+ 15, 12 * TILE_HEIGHT + 15,settings)
self.clyde = Clyde(sprites[4], 14 * TILE_WIDTH +
- 15, 12 * TILE_HEIGHT + 15)
+ 15, 12 * TILE_HEIGHT + 15,settings)
self.map = Map.Map()
self.food = 0
self.game_over = False