diff options
Diffstat (limited to 'src/game_state.py')
| -rw-r--r-- | src/game_state.py | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/src/game_state.py b/src/game_state.py new file mode 100644 index 0000000..f722873 --- /dev/null +++ b/src/game_state.py @@ -0,0 +1,46 @@ +from blinky import Blinky +from clyde import Clyde +from inky import Inky +from pinky import Pinky +from player import Player +from settings import settings +import map as Map +import pygame + +WIDTH = settings.width +HEIGHT = settings.height +maze = Map.Map() +TILE_WIDTH = WIDTH // len(maze.maze[0]) +TILE_HEIGHT = HEIGHT // len(maze.maze) + + +class GameState(): + def __init__(self, sprites): + self.pacman = Player(sprites[0]) + self.blinky = Blinky(sprites[1], 12 * TILE_WIDTH + + 15, 12 * TILE_HEIGHT + 15) + self.pinky = Pinky(sprites[2], 11 * TILE_WIDTH + + 15, 12 * TILE_HEIGHT + 15) + self.inky = Inky(sprites[3], 13 * TILE_WIDTH + + 15, 12 * TILE_HEIGHT + 15) + self.clyde = Clyde(sprites[4], 14 * TILE_WIDTH + + 15, 12 * TILE_HEIGHT + 15) + self.map = Map.Map() + self.game_over = False + self.is_pacman_alive = True + + def reset(self, sprites): + self.pacman = Player(sprites[0]) + self.blinky = Blinky(sprites[1], 12 * TILE_WIDTH + + 15, 12 * TILE_HEIGHT + 15) + self.pinky = Pinky(sprites[2], 11 * TILE_WIDTH + + 15, 12 * TILE_HEIGHT + 15) + self.inky = Inky(sprites[3], 13 * TILE_WIDTH + + 15, 12 * TILE_HEIGHT + 15) + self.clyde = Clyde(sprites[4], 14 * TILE_WIDTH + + 15, 12 * TILE_HEIGHT + 15) + self.map = Map.Map() + self.game_over = False + self.is_pacman_alive = True + timer_event = pygame.USEREVENT + 1 + pygame.time.set_timer(timer_event, 1000 * 10, 1) |
