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-rw-r--r--src/game_state.py46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/game_state.py b/src/game_state.py
new file mode 100644
index 0000000..f722873
--- /dev/null
+++ b/src/game_state.py
@@ -0,0 +1,46 @@
+from blinky import Blinky
+from clyde import Clyde
+from inky import Inky
+from pinky import Pinky
+from player import Player
+from settings import settings
+import map as Map
+import pygame
+
+WIDTH = settings.width
+HEIGHT = settings.height
+maze = Map.Map()
+TILE_WIDTH = WIDTH // len(maze.maze[0])
+TILE_HEIGHT = HEIGHT // len(maze.maze)
+
+
+class GameState():
+ def __init__(self, sprites):
+ self.pacman = Player(sprites[0])
+ self.blinky = Blinky(sprites[1], 12 * TILE_WIDTH +
+ 15, 12 * TILE_HEIGHT + 15)
+ self.pinky = Pinky(sprites[2], 11 * TILE_WIDTH +
+ 15, 12 * TILE_HEIGHT + 15)
+ self.inky = Inky(sprites[3], 13 * TILE_WIDTH +
+ 15, 12 * TILE_HEIGHT + 15)
+ self.clyde = Clyde(sprites[4], 14 * TILE_WIDTH +
+ 15, 12 * TILE_HEIGHT + 15)
+ self.map = Map.Map()
+ self.game_over = False
+ self.is_pacman_alive = True
+
+ def reset(self, sprites):
+ self.pacman = Player(sprites[0])
+ self.blinky = Blinky(sprites[1], 12 * TILE_WIDTH +
+ 15, 12 * TILE_HEIGHT + 15)
+ self.pinky = Pinky(sprites[2], 11 * TILE_WIDTH +
+ 15, 12 * TILE_HEIGHT + 15)
+ self.inky = Inky(sprites[3], 13 * TILE_WIDTH +
+ 15, 12 * TILE_HEIGHT + 15)
+ self.clyde = Clyde(sprites[4], 14 * TILE_WIDTH +
+ 15, 12 * TILE_HEIGHT + 15)
+ self.map = Map.Map()
+ self.game_over = False
+ self.is_pacman_alive = True
+ timer_event = pygame.USEREVENT + 1
+ pygame.time.set_timer(timer_event, 1000 * 10, 1)