aboutsummaryrefslogtreecommitdiff
path: root/src/clyde.py
diff options
context:
space:
mode:
Diffstat (limited to 'src/clyde.py')
-rw-r--r--src/clyde.py17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/clyde.py b/src/clyde.py
index 7dcf54e..e48a439 100644
--- a/src/clyde.py
+++ b/src/clyde.py
@@ -22,7 +22,7 @@ class Clyde(Ghost):
return (27 * 30 + 15, 2 * 30 + 15)
@override
- def get_next_move(self, pacman, maze, screen, blinky):
+ def get_next_move(self, game_state, screen):
default_tile = self.get_default_tile()
dx = [1, 0, -1, 0] # right, down, left, up
@@ -31,23 +31,24 @@ class Clyde(Ghost):
inv_dir = [2, 3, 0, 1]
ret = len(dx) * [math.inf]
- bottom_left_corner = (2.5 * 30, (len(maze) - 1 - 1 - 0.5) * 30)
+ bottom_left_corner = (
+ 2.5 * 30, (len(game_state.map.maze) - 1 - 1 - 0.5) * 30)
forbidden = inv_dir[self.last_move]
rand_pos = (0, 0)
- if pacman.powerup:
+ if game_state.pacman.powerup:
self.mode = MODE.FRIGHETENED
rand_pos = random.randint(0, 900), random.randint(0, 990)
- if pacman.powerup is False and self.mode == MODE.FRIGHETENED:
+ if game_state.pacman.powerup is False and self.mode == MODE.FRIGHETENED:
self.mode = MODE.CHASING
for i in range(len(dx)):
nx = self.x + dx[i] * self.speed
ny = self.y + dy[i] * self.speed
- if self.check_collision(nx, ny, 30, 30, maze):
+ if self.check_collision(nx, ny, 30, 30, game_state.map.maze):
if i != forbidden:
if self.mode == MODE.SCATTERED:
ret[i] = self.heuristic(
@@ -56,7 +57,7 @@ class Clyde(Ghost):
ret[i] = self.heuristic(
(nx, ny), rand_pos[0], rand_pos[1])
elif self.mode == MODE.CHASING:
- if self.is_eight_tiles_away(pacman):
+ if self.is_eight_tiles_away(game_state.pacman):
ret[i] = self.heuristic(
(nx, ny), bottom_left_corner[0], bottom_left_corner[1])
if settings.debug:
@@ -64,9 +65,9 @@ class Clyde(Ghost):
(self.x, self.y), 1)
else:
ret[i] = self.heuristic(
- (nx, ny), pacman.x, pacman.y)
+ (nx, ny), game_state.pacman.x, game_state.pacman.y)
if settings.debug:
- pygame.draw.line(screen, self.color, (pacman.x, pacman.y),
+ pygame.draw.line(screen, self.color, (game_state.pacman.x, game_state.pacman.y),
(self.x, self.y), 1)
min_h = min(ret)