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-rw-r--r--src/GUIbutton.py52
1 files changed, 4 insertions, 48 deletions
diff --git a/src/GUIbutton.py b/src/GUIbutton.py
index 32303a2..eebcf77 100644
--- a/src/GUIbutton.py
+++ b/src/GUIbutton.py
@@ -1,7 +1,6 @@
-import pygame.display
-class Button():
+class Button:
def __init__(self, image, pos, text_input, font, base_color, hovering_color):
self.image = image
self.x_pos = pos[0]
@@ -26,55 +25,12 @@ class Button():
return True
return False
- def changeColor(self, position):
+ def changeColor(self, position , text , text2 ):
if position[0] in range(self.rect.left, self.rect.right) and position[1] in range(self.rect.top,
self.rect.bottom):
- self.text = self.font.render(self.text_input, True, self.hovering_color)
+ self.text = self.font.render(text, True, self.hovering_color)
else:
- self.text = self.font.render(self.text_input, True, self.base_color)
-
-
-class ToggleSwitch():
-
- def __init__(self, image, pos, text_input, font, base_color, hovering_color):
- super(ToggleSwitch, self).__init__()
- self.image = image
- self.x_pos = pos[0]
- self.y_pos = pos[1]
- self.font = font
- self.base_color, self.hovering_color = base_color, hovering_color
- self.text_input = text_input
- self.text = self.font.render(self.text_input, True, self.base_color)
- if self.image is None:
- self.image = self.text
- self.rect = self.image.get_rect(center=(self.x_pos, self.y_pos))
- self.text_rect = self.text.get_rect(center=(self.x_pos, self.y_pos))
-
- def update(self, screen):
- if self.image is not None:
- screen.blit(self.image, self.rect)
- screen.blit(self.text, self.text_rect)
-
- def checkForInput(self, position):
- if position[0] in range(self.rect.left, self.rect.right) and position[1] in range(self.rect.top,
- self.rect.bottom):
- return True
- return False
-
- # def changeColor(self, position):
- # if position[0] in range(self.rect.left, self.rect.right) and position[1] in range(self.rect.top,
- # self.rect.bottom):
- # self.text = self.font.render(self.text_input, True, self.hovering_color)
- # else:
- # self.text = self.font.render(self.text_input, True, self.base_color)
-
- def changetext1(self):
- # if position[0] in range(self.rect.left, self.rect.right) and position[1] in range(self.rect.top,self.rect.bottom) :
- self.text = self.font.render("Debug Mode is ON", True, self.hovering_color)
- # else:
- def changetext2(self):
- self.text = self.font.render("Debug Mode is OFF", True, self.base_color)
-
+ self.text = self.font.render(text2, True, self.base_color)