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| author | Omar Magdy <99906646+omagdy7@users.noreply.github.com> | 2023-05-08 23:25:14 +0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-05-08 23:25:14 +0300 |
| commit | 439ae67f933ee85bd425566cabac64815db4096e (patch) | |
| tree | 19077318fda033952677f84a7107ecb079db3c43 /src/game_state.py | |
| parent | d610718c10e310c75126593624ecaaaa2233b371 (diff) | |
| parent | 0164fb61ccc79e677c711b158359060a7d3a2873 (diff) | |
| download | Macpan-439ae67f933ee85bd425566cabac64815db4096e.tar.xz Macpan-439ae67f933ee85bd425566cabac64815db4096e.zip | |
Merge pull request #5 from omagdy7/Refactoring
Refactoring
Diffstat (limited to 'src/game_state.py')
| -rw-r--r-- | src/game_state.py | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/game_state.py b/src/game_state.py new file mode 100644 index 0000000..5ed98c0 --- /dev/null +++ b/src/game_state.py @@ -0,0 +1,50 @@ +from blinky import Blinky +from clyde import Clyde +from inky import Inky +from pinky import Pinky +from player import Player +from settings import settings +import map as Map +import pygame + +WIDTH = settings.width +HEIGHT = settings.height +maze = Map.Map() +TILE_WIDTH = WIDTH // len(maze.maze[0]) +TILE_HEIGHT = HEIGHT // len(maze.maze) + + +class GameState(): + def __init__(self, sprites): + self.pacman = Player(sprites[0]) + self.blinky = Blinky(sprites[1], 12 * TILE_WIDTH + + 15, 12 * TILE_HEIGHT + 15) + self.pinky = Pinky(sprites[2], 11 * TILE_WIDTH + + 15, 12 * TILE_HEIGHT + 15) + self.inky = Inky(sprites[3], 13 * TILE_WIDTH + + 15, 12 * TILE_HEIGHT + 15) + self.clyde = Clyde(sprites[4], 14 * TILE_WIDTH + + 15, 12 * TILE_HEIGHT + 15) + self.map = Map.Map() + self.food = 0 + self.game_over = False + self.score = 0 + self.is_pacman_alive = True + + def reset(self, sprites): + self.pacman = Player(sprites[0]) + self.blinky = Blinky(sprites[1], 12 * TILE_WIDTH + + 15, 12 * TILE_HEIGHT + 15) + self.pinky = Pinky(sprites[2], 11 * TILE_WIDTH + + 15, 12 * TILE_HEIGHT + 15) + self.inky = Inky(sprites[3], 13 * TILE_WIDTH + + 15, 12 * TILE_HEIGHT + 15) + self.clyde = Clyde(sprites[4], 14 * TILE_WIDTH + + 15, 12 * TILE_HEIGHT + 15) + self.map = Map.Map() + self.food = 0 + self.game_over = False + self.is_pacman_alive = True + self.score = 0 + timer_event = pygame.USEREVENT + 1 + pygame.time.set_timer(timer_event, 1000 * 10, 1) |
