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| author | omagdy7 <omar.professional8777@gmail.com> | 2023-05-08 13:07:48 +0300 |
|---|---|---|
| committer | omagdy7 <omar.professional8777@gmail.com> | 2023-05-08 13:07:48 +0300 |
| commit | c7c473177086399a8fb97936b4c3c2b67a43fce0 (patch) | |
| tree | 382cf7c0aacc90fd34b2989fb68ea34261d3a5b0 /src/game.py | |
| parent | 14be09cd58292f36c1922eddcfb43b750237751a (diff) | |
| download | Macpan-c7c473177086399a8fb97936b4c3c2b67a43fce0.tar.xz Macpan-c7c473177086399a8fb97936b4c3c2b67a43fce0.zip | |
Finished inky's algorithm and also added an option in settings to disable audio
Diffstat (limited to 'src/game.py')
| -rw-r--r-- | src/game.py | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/game.py b/src/game.py index 5a41f88..c4f5597 100644 --- a/src/game.py +++ b/src/game.py @@ -61,8 +61,9 @@ class Game(): siren_sound = pygame.mixer.Sound('../assets/sfx/siren_1.wav') munch_sound = pygame.mixer.Sound('../assets/sfx/munch_1.wav') - pygame.mixer.music.play() - siren_sound.play(-1) + if settings.sound: + pygame.mixer.music.play() + siren_sound.play(-1) is_game_over = [False] # Main game loop @@ -148,7 +149,7 @@ class Game(): # Move ghosts blinky.move(maze.maze, player, screen, is_game_over, blinky) pinky.move(maze.maze, player, screen, is_game_over, blinky) - # inky.move(maze.maze, player, screen, is_game_over, blinky) + inky.move(maze.maze, player, screen, is_game_over, blinky) clyde.move(maze.maze, player, screen, is_game_over, blinky) # Draw the map on each frame @@ -158,7 +159,7 @@ class Game(): player.draw(screen, counter) blinky.draw(screen) pinky.draw(screen) - # inky.draw(screen) + inky.draw(screen) clyde.draw(screen) # Update the screen |
