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authoromagdy7 <omar.professional8777@gmail.com>2023-05-08 17:59:55 +0300
committeromagdy7 <omar.professional8777@gmail.com>2023-05-08 17:59:55 +0300
commit9621f880a03337a8a252cf5cd3993d5a1a29969c (patch)
treee66bdadaa096dede0b8c8b6428540ab51a69eaac /src/game.py
parent72aeff07de251f66c579405f0aecb0b9c4d4cfac (diff)
downloadMacpan-9621f880a03337a8a252cf5cd3993d5a1a29969c.tar.xz
Macpan-9621f880a03337a8a252cf5cd3993d5a1a29969c.zip
Added frightened mode
Diffstat (limited to 'src/game.py')
-rw-r--r--src/game.py9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/game.py b/src/game.py
index 0478b28..8e4ce37 100644
--- a/src/game.py
+++ b/src/game.py
@@ -116,7 +116,6 @@ class Game():
ty = 0 # Necssarry to move only horizontal or vertical
# Check for the timer event
if event.type == timer_event:
- print("Finished")
pinky.mode = MODE.CHASING
inky.mode = MODE.CHASING
blinky.mode = MODE.CHASING
@@ -174,10 +173,10 @@ class Game():
# Draw the player and the ghosts
player.draw(screen, counter)
- blinky.draw(screen)
- pinky.draw(screen)
- inky.draw(screen)
- clyde.draw(screen)
+ blinky.draw(screen, player.powerup, counter)
+ pinky.draw(screen, player.powerup, counter)
+ inky.draw(screen, player.powerup, counter)
+ clyde.draw(screen, player.powerup, counter)
# Update the screen
pygame.display.flip()