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authoromagdy7 <omar.professional8777@gmail.com>2023-04-19 06:07:55 +0200
committeromagdy7 <omar.professional8777@gmail.com>2023-04-19 06:07:55 +0200
commit68f17e149ad49e63b05bb53ced64c74f4a372c4f (patch)
tree7978ef1e000aeb1d066715199b900ba2b62a3a05 /src/Player.py
parent4fe339692233290a5d074533b4f4ebea668f8832 (diff)
downloadMacpan-68f17e149ad49e63b05bb53ced64c74f4a372c4f.tar.xz
Macpan-68f17e149ad49e63b05bb53ced64c74f4a372c4f.zip
Renamed some files and did a bit of refactoring
Diffstat (limited to 'src/Player.py')
-rw-r--r--src/Player.py29
1 files changed, 0 insertions, 29 deletions
diff --git a/src/Player.py b/src/Player.py
deleted file mode 100644
index 21c1f7e..0000000
--- a/src/Player.py
+++ /dev/null
@@ -1,29 +0,0 @@
-from typing import List
-from Direction import DIRECTION
-from util import get_sprites
-import pygame
-
-
-class Player():
- def __init__(self, sprite_sheet):
- self.x = 30 * 17 - 15
- self.y = 30 * 25 - 15
- self.sprite = get_sprites(sprite_sheet)
- self.speed = 6
- self.direction = DIRECTION.LEFT
-
- def draw(self, screen, counter):
- radius = 30 // 2
- pos = (self.x - radius , self.y - radius)
- # pygame.draw.circle(screen, 'green', pos, radius)
- if self.direction == DIRECTION.UP:
- screen.blit(pygame.transform.rotate(
- self.sprite[counter // 5], 270), pos)
- elif self.direction == DIRECTION.DOWN:
- screen.blit(pygame.transform.rotate(
- self.sprite[counter // 5], 90), pos)
- elif self.direction == DIRECTION.RIGHT:
- screen.blit(pygame.transform.flip(
- self.sprite[counter // 5], True, False), pos)
- elif self.direction == DIRECTION.LEFT:
- screen.blit(self.sprite[counter // 5], pos)