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| author | omagdy7 <omar.professional8777@gmail.com> | 2023-04-19 06:07:55 +0200 |
|---|---|---|
| committer | omagdy7 <omar.professional8777@gmail.com> | 2023-04-19 06:07:55 +0200 |
| commit | 68f17e149ad49e63b05bb53ced64c74f4a372c4f (patch) | |
| tree | 7978ef1e000aeb1d066715199b900ba2b62a3a05 /src/Player.py | |
| parent | 4fe339692233290a5d074533b4f4ebea668f8832 (diff) | |
| download | Macpan-68f17e149ad49e63b05bb53ced64c74f4a372c4f.tar.xz Macpan-68f17e149ad49e63b05bb53ced64c74f4a372c4f.zip | |
Renamed some files and did a bit of refactoring
Diffstat (limited to 'src/Player.py')
| -rw-r--r-- | src/Player.py | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/src/Player.py b/src/Player.py deleted file mode 100644 index 21c1f7e..0000000 --- a/src/Player.py +++ /dev/null @@ -1,29 +0,0 @@ -from typing import List -from Direction import DIRECTION -from util import get_sprites -import pygame - - -class Player(): - def __init__(self, sprite_sheet): - self.x = 30 * 17 - 15 - self.y = 30 * 25 - 15 - self.sprite = get_sprites(sprite_sheet) - self.speed = 6 - self.direction = DIRECTION.LEFT - - def draw(self, screen, counter): - radius = 30 // 2 - pos = (self.x - radius , self.y - radius) - # pygame.draw.circle(screen, 'green', pos, radius) - if self.direction == DIRECTION.UP: - screen.blit(pygame.transform.rotate( - self.sprite[counter // 5], 270), pos) - elif self.direction == DIRECTION.DOWN: - screen.blit(pygame.transform.rotate( - self.sprite[counter // 5], 90), pos) - elif self.direction == DIRECTION.RIGHT: - screen.blit(pygame.transform.flip( - self.sprite[counter // 5], True, False), pos) - elif self.direction == DIRECTION.LEFT: - screen.blit(self.sprite[counter // 5], pos) |
