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| author | Moisis <moisis.george@yahoo.com> | 2023-05-17 14:04:38 +0300 |
|---|---|---|
| committer | Moisis <moisis.george@yahoo.com> | 2023-05-17 14:04:38 +0300 |
| commit | 3d7e3d1eba26cc57b31337b0708fce3747f8a988 (patch) | |
| tree | e9f47e18b3a6365ca383a6da0cbbc424e8b6d3fd /src/MacPan.py | |
| parent | 8eeb31dba61e8c9b29704c5988f95dcba4338fca (diff) | |
| download | Macpan-3d7e3d1eba26cc57b31337b0708fce3747f8a988.tar.xz Macpan-3d7e3d1eba26cc57b31337b0708fce3747f8a988.zip | |
Improved GUI
Settings added (Debug , Sound)
SoundSystem added (Become sometimes laggy)
Diffstat (limited to 'src/MacPan.py')
| -rw-r--r-- | src/MacPan.py | 164 |
1 files changed, 164 insertions, 0 deletions
diff --git a/src/MacPan.py b/src/MacPan.py new file mode 100644 index 0000000..f23b752 --- /dev/null +++ b/src/MacPan.py @@ -0,0 +1,164 @@ +import pygame +import sys + +from GUIbutton import Button, ToggleSwitch +from src.game import Game +import ctypes + +from src.settings import Settings, settings + +# icon on taskbar + +ctypes.windll.shell32.SetCurrentProcessExplicitAppUserModelID('Pacman') + +pygame.init() + +SCREEN = pygame.display.set_mode((1280, 720)) +pygame.display.set_caption("Mac-Pan") + +BG = pygame.image.load("../assets/Background.png") + +icon = pygame.image.load("../assets/icon.png") +pygame.display.set_icon(icon) + +lolsettings = settings +lolsettings.debug = False + + +def get_font(size, number): # Returns Press-Start-2P in the desired size + if number == 1: + return pygame.font.Font("../assets/PressStart2P-Regular.ttf", size) + else: + return pygame.font.Font("../assets/PAC-FONT.TTF", size) + + +# def play(): +# while True: +# PLAY_MOUSE_POS = pygame.mouse.get_pos() +# +# SCREEN.fill("black") +# +# PLAY_TEXT = get_font(45).render("This is the PLAY screen.", True, "White") +# PLAY_RECT = PLAY_TEXT.get_rect(center=(640, 260)) +# SCREEN.blit(PLAY_TEXT, PLAY_RECT) +# +# PLAY_BACK = Button(image=None, pos=(640, 460), +# text_input="BACK", font=get_font(75), base_color="White", hovering_color="Green") +# +# PLAY_BACK.changeColor(PLAY_MOUSE_POS) +# PLAY_BACK.update(SCREEN) +# +# for event in pygame.event.get(): +# if event.type == pygame.QUIT: +# pygame.quit() +# sys.exit() +# if event.type == pygame.MOUSEBUTTONDOWN: +# if PLAY_BACK.checkForInput(PLAY_MOUSE_POS): +# main_menu() +# +# pygame.display.update() + +## Todo options sound options here ?? +def options(): + while True: + OPTIONS_MOUSE_POS = pygame.mouse.get_pos() + + SCREEN.fill("#1e1f22") + + OPTIONS_TEXT = get_font(45, 1).render("OPTIONS SCREEN", True, "white") + OPTIONS_RECT = OPTIONS_TEXT.get_rect(center=(630, 150)) + SCREEN.blit(OPTIONS_TEXT, OPTIONS_RECT) + + OPTIONS_BACK = Button(image=None, pos=(640, 520), + text_input="BACK", font=get_font(75, 1), base_color="white", hovering_color="yellow") + + Debug_Mode = ToggleSwitch(image=pygame.image.load('../assets/Quit Rect.png'), pos=(300, 300), + text_input="Debug Mode", font=get_font(20, 1), base_color="Black", + hovering_color="cyan") + + Sound_Mode = ToggleSwitch(image=pygame.image.load('../assets/Quit Rect.png'), pos=(900, 300), + text_input="Sound ", font=get_font(20, 1), base_color="Black", + hovering_color="cyan") + + # Debug_Mode_RECT = Debug_Mode.get_rect(center=(640, 150)) + # SCREEN.blit(Debug_Mode_RECT,Debug_Mode) + + OPTIONS_BACK.changeColor(OPTIONS_MOUSE_POS) + OPTIONS_BACK.update(SCREEN) + Debug_Mode.changeColor(OPTIONS_MOUSE_POS) + Debug_Mode.update(SCREEN) + Sound_Mode.changeColor(OPTIONS_MOUSE_POS) + Sound_Mode.update(SCREEN) + + for event in pygame.event.get(): + if event.type == pygame.QUIT: + pygame.quit() + sys.exit() + if event.type == pygame.MOUSEBUTTONDOWN: + if OPTIONS_BACK.checkForInput(OPTIONS_MOUSE_POS): + main_menu() + elif Debug_Mode.checkForInput(OPTIONS_MOUSE_POS): + if lolsettings.debug : + lolsettings.debug = False + Debug_Mode.image = (pygame.image.load('../assets/Quit Rect.png')) + Debug_Mode.update(SCREEN) + options() + + else: + lolsettings.debug = True + Debug_Mode.image = (pygame.image.load('../assets/greenboxz.png')) + Debug_Mode.update(SCREEN) + elif Sound_Mode.checkForInput(OPTIONS_MOUSE_POS): + if lolsettings.sound : + lolsettings.sound=False + else: + lolsettings.sound = True + + + pygame.display.update() + + +def main_menu(): + # Initialize Pygame + pygame.init() + while True: + SCREEN.blit(BG, (0, 0)) + + MENU_MOUSE_POS = pygame.mouse.get_pos() + + MENU_TEXT = get_font(100, 2).render("Mac-Pan", True, "#b68f40") + MENU_RECT = MENU_TEXT.get_rect(center=(640, 100)) + + PLAY_BUTTON = Button(image=pygame.image.load("../assets/Play Rect.png"), pos=(640, 250), + text_input="PLAY", font=get_font(75, 2), base_color="#d7fcd4", hovering_color="White") + OPTIONS_BUTTON = Button(image=pygame.image.load("../assets/Options Rect.png"), pos=(640, 400), + text_input="OPTIONS", font=get_font(75, 2), base_color="#d7fcd4", + hovering_color="White") + QUIT_BUTTON = Button(image=pygame.image.load("../assets/Quit Rect.png"), pos=(640, 550), + text_input="QUIT", font=get_font(75, 2), base_color="#d7fcd4", hovering_color="White") + + SCREEN.blit(MENU_TEXT, MENU_RECT) + + for button in [PLAY_BUTTON, OPTIONS_BUTTON, QUIT_BUTTON]: + button.changeColor(MENU_MOUSE_POS) + button.update(SCREEN) + + for event in pygame.event.get(): + if event.type == pygame.QUIT: + pygame.quit() + sys.exit() + if event.type == pygame.MOUSEBUTTONDOWN: + if PLAY_BUTTON.checkForInput(MENU_MOUSE_POS): + # play() + game = Game(lolsettings) + game.run() + if OPTIONS_BUTTON.checkForInput(MENU_MOUSE_POS): + options() + if QUIT_BUTTON.checkForInput(MENU_MOUSE_POS): + pygame.quit() + sys.exit() + + pygame.display.update() + + +main_menu() |
