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authoromagdy7 <omar.professional8777@gmail.com>2023-04-16 19:25:30 +0200
committeromagdy7 <omar.professional8777@gmail.com>2023-04-16 19:25:30 +0200
commit5cb37cd7aac7fab72b04061de6dfd5f2f5f254fa (patch)
tree3c2691447636b4db1ce51b525357ebe326c8cc2a
parent16e402a3a4bd82c0eefe50e31d6613f5f7a99a02 (diff)
downloadMacpan-5cb37cd7aac7fab72b04061de6dfd5f2f5f254fa.tar.xz
Macpan-5cb37cd7aac7fab72b04061de6dfd5f2f5f254fa.zip
Checked some Todos in README
-rw-r--r--README.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/README.md b/README.md
index 47d5c18..2ead705 100644
--- a/README.md
+++ b/README.md
@@ -21,11 +21,11 @@ python3 macpan.py
- [X] Setup collision with walls
- [X] Load the proper sprites for the map
- [X] Setup collision with the map
+- [X] Develop an algorithm to make the ghosts find pacman in the map(BFS, A*)
+- [X] Add the Algorithm for Blinky (Normal A*)
+- [X] Add the Algorithm for Pinky (Normal A* + 4 spaces ahead of pacman)
- [ ] Add the ghosts in the game
- [ ] Setup the sprite animation for the ghosts
-- [ ] Develop an algorithm to make the ghosts find pacman in the map(BFS, A*)
-- [ ] Add the Algorithm for Blinky (Normal A*)
-- [ ] Add the Algorithm for Pinky (Normal A* + 4 spaces ahead of pacman)
- [ ] Add the Algorithm for Inky (Ambush)
- [ ] Add the Algorithm for Clyde (Same as Blinky excepts when he gets 8 tiles close to pacman he retreats, So he is basically useless)