from typing import List import pygame def get_sprites(sprite_sheet) -> List: sheet_width, sheet_height = sprite_sheet.get_size() sprite_width, sprite_height = 32, 32 rows = sheet_height // sprite_height columns = sheet_width // sprite_width sprites = [] for row in range(rows): for col in range(columns): x = col * sprite_width y = row * sprite_height # Create a new surface for the current sprite and blit it from the # sprite sheet onto this new surface new_sprite_surface = pygame.Surface( (sprite_width, sprite_height), pygame.SRCALPHA) new_sprite_surface.blit( sprite_sheet, (0, 0), (x, y, x + sprite_width, y + sprite_height)) # Add this new surface to our list of sprites sprites.append(new_sprite_surface) return sprites