import pygame import sys from GUIbutton import Button, ToggleSwitch from game import Game import ctypes from settings import Settings, settings # icon on taskbar ctypes.windll.shell32.SetCurrentProcessExplicitAppUserModelID('Pacman') pygame.init() SCREEN = pygame.display.set_mode((1280, 720)) pygame.display.set_caption("Mac-Pan") BG = pygame.image.load("../assets/Background.png") icon = pygame.image.load("../assets/icon.png") pygame.display.set_icon(icon) lolsettings = settings lolsettings.debug = False def get_font(size, number): # Returns Press-Start-2P in the desired size if number == 1: return pygame.font.Font("../assets/PressStart2P-Regular.ttf", size) else: return pygame.font.Font("../assets/PAC-FONT.TTF", size) def options(): while True: OPTIONS_MOUSE_POS = pygame.mouse.get_pos() SCREEN.fill("#1e1f22") OPTIONS_TEXT = get_font(45, 1).render("OPTIONS SCREEN", True, "white") OPTIONS_RECT = OPTIONS_TEXT.get_rect(center=(630, 150)) SCREEN.blit(OPTIONS_TEXT, OPTIONS_RECT) OPTIONS_BACK = Button(image=None, pos=(640, 520), text_input="BACK", font=get_font(75, 1), base_color="white", hovering_color="yellow") Debug_Mode = ToggleSwitch(image=pygame.image.load('../assets/Quit Rect.png'), pos=(300, 300), text_input="Debug Mode is OFF", font=get_font(20, 1), base_color="Black", hovering_color="cyan") Sound_Mode = ToggleSwitch(image=pygame.image.load('../assets/Quit Rect.png'), pos=(900, 300), text_input="Sound ", font=get_font(20, 1), base_color="Black", hovering_color="cyan") # Debug_Mode_RECT = Debug_Mode.text.get_rect(center=(640, 150)) OPTIONS_BACK.changeColor(OPTIONS_MOUSE_POS) OPTIONS_BACK.update(SCREEN) # Debug_Mode.changetext(OPTIONS_MOUSE_POS) # Debug_Mode.changeColor(OPTIONS_MOUSE_POS) Debug_Mode.update(SCREEN) # # #Sound_Mode.changeColor(OPTIONS_MOUSE_POS) Sound_Mode.update(SCREEN) for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.MOUSEBUTTONDOWN: if OPTIONS_BACK.checkForInput(OPTIONS_MOUSE_POS): main_menu() pygame.display.update() elif Debug_Mode.checkForInput(OPTIONS_MOUSE_POS): if lolsettings.debug: lolsettings.debug = False # Debug_Mode.update_image2(pygame.image.load('../assets/Quit Rect.png')) # pygame.display.update() Debug_Mode.changetext1() Debug_Mode.update(SCREEN) print(Debug_Mode.text_input) print("Debug State :") print(lolsettings.debug) else: lolsettings.debug = True Debug_Mode.changetext2() Debug_Mode.update(SCREEN) pygame.display.update() print("Debug State :") print(lolsettings.debug) elif Sound_Mode.checkForInput(OPTIONS_MOUSE_POS): if lolsettings.sound: lolsettings.sound = False print(lolsettings.sound) else: lolsettings.sound = True print(lolsettings.sound) pygame.display.update() def main_menu(): # Initialize Pygame pygame.init() while True: SCREEN.blit(BG, (0, 0)) MENU_MOUSE_POS = pygame.mouse.get_pos() MENU_TEXT = get_font(100, 2).render("Mac-Pan", True, "#b68f40") MENU_RECT = MENU_TEXT.get_rect(center=(640, 100)) PLAY_BUTTON = Button(image=pygame.image.load("../assets/Play Rect.png"), pos=(640, 250), text_input="PLAY", font=get_font(75, 2), base_color="#d7fcd4", hovering_color="White") OPTIONS_BUTTON = Button(image=pygame.image.load("../assets/Options Rect.png"), pos=(640, 400), text_input="OPTIONS", font=get_font(75, 2), base_color="#d7fcd4", hovering_color="White") QUIT_BUTTON = Button(image=pygame.image.load("../assets/Quit Rect.png"), pos=(640, 550), text_input="QUIT", font=get_font(75, 2), base_color="#d7fcd4", hovering_color="White") SCREEN.blit(MENU_TEXT, MENU_RECT) for button in [PLAY_BUTTON, OPTIONS_BUTTON, QUIT_BUTTON]: button.changeColor(MENU_MOUSE_POS) button.update(SCREEN) for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.MOUSEBUTTONDOWN: if PLAY_BUTTON.checkForInput(MENU_MOUSE_POS): game = Game(lolsettings) game.run() if OPTIONS_BUTTON.checkForInput(MENU_MOUSE_POS): options() if QUIT_BUTTON.checkForInput(MENU_MOUSE_POS): pygame.quit() sys.exit() pygame.display.update() main_menu()