import pygame import sys from GUIbutton import Button from src.game import Game import ctypes # icon on taskbar myappid = 'mycompany.myproduct.subproduct.version' # arbitrary string ctypes.windll.shell32.SetCurrentProcessExplicitAppUserModelID(myappid) pygame.init() SCREEN = pygame.display.set_mode((1280, 720)) pygame.display.set_caption("Mac-Pan") BG = pygame.image.load("../assets/Background.png") icon = pygame.image.load("../assets/icon.png") pygame.display.set_icon(icon) def get_font(size): # Returns Press-Start-2P in the desired size return pygame.font.Font("../assets/PAC-FONT.TTF", size) # def play(): # while True: # PLAY_MOUSE_POS = pygame.mouse.get_pos() # # SCREEN.fill("black") # # PLAY_TEXT = get_font(45).render("This is the PLAY screen.", True, "White") # PLAY_RECT = PLAY_TEXT.get_rect(center=(640, 260)) # SCREEN.blit(PLAY_TEXT, PLAY_RECT) # # PLAY_BACK = Button(image=None, pos=(640, 460), # text_input="BACK", font=get_font(75), base_color="White", hovering_color="Green") # # PLAY_BACK.changeColor(PLAY_MOUSE_POS) # PLAY_BACK.update(SCREEN) # # for event in pygame.event.get(): # if event.type == pygame.QUIT: # pygame.quit() # sys.exit() # if event.type == pygame.MOUSEBUTTONDOWN: # if PLAY_BACK.checkForInput(PLAY_MOUSE_POS): # main_menu() # # pygame.display.update() ## Todo options sound options here ?? def options(): while True: OPTIONS_MOUSE_POS = pygame.mouse.get_pos() SCREEN.fill("white") OPTIONS_TEXT = get_font(45).render("This is the OPTIONS screen.", True, "Black") OPTIONS_RECT = OPTIONS_TEXT.get_rect(center=(640, 260)) SCREEN.blit(OPTIONS_TEXT, OPTIONS_RECT) OPTIONS_BACK = Button(image=None, pos=(640, 460), text_input="BACK", font=get_font(75), base_color="Black", hovering_color="Green") OPTIONS_BACK.changeColor(OPTIONS_MOUSE_POS) OPTIONS_BACK.update(SCREEN) for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.MOUSEBUTTONDOWN: if OPTIONS_BACK.checkForInput(OPTIONS_MOUSE_POS): main_menu() pygame.display.update() def main_menu(): while True: SCREEN.blit(BG, (0, 0)) MENU_MOUSE_POS = pygame.mouse.get_pos() MENU_TEXT = get_font(100).render("Mac-Pan", True, "#b68f40") MENU_RECT = MENU_TEXT.get_rect(center=(640, 100)) PLAY_BUTTON = Button(image=pygame.image.load("../assets/Play Rect.png"), pos=(640, 250), text_input="PLAY", font=get_font(75), base_color="#d7fcd4", hovering_color="White") OPTIONS_BUTTON = Button(image=pygame.image.load("../assets/Options Rect.png"), pos=(640, 400), text_input="OPTIONS", font=get_font(75), base_color="#d7fcd4", hovering_color="White") QUIT_BUTTON = Button(image=pygame.image.load("../assets/Quit Rect.png"), pos=(640, 550), text_input="QUIT", font=get_font(75), base_color="#d7fcd4", hovering_color="White") SCREEN.blit(MENU_TEXT, MENU_RECT) for button in [PLAY_BUTTON, OPTIONS_BUTTON, QUIT_BUTTON]: button.changeColor(MENU_MOUSE_POS) button.update(SCREEN) for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.MOUSEBUTTONDOWN: if PLAY_BUTTON.checkForInput(MENU_MOUSE_POS): #play() game = Game() game.run() if OPTIONS_BUTTON.checkForInput(MENU_MOUSE_POS): options() if QUIT_BUTTON.checkForInput(MENU_MOUSE_POS): pygame.quit() sys.exit() pygame.display.update() main_menu()