From 1c33c06df4d40e708d526cd00d3b8392d931b7c2 Mon Sep 17 00:00:00 2001 From: Moisis Date: Mon, 24 Apr 2023 01:27:30 +0200 Subject: Added Basic GUI --- src/GUI.py | 126 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 126 insertions(+) create mode 100644 src/GUI.py (limited to 'src/GUI.py') diff --git a/src/GUI.py b/src/GUI.py new file mode 100644 index 0000000..21cec17 --- /dev/null +++ b/src/GUI.py @@ -0,0 +1,126 @@ +import pygame +import sys +from GUIbutton import Button +from src.game import Game +import ctypes + +# icon on taskbar + +myappid = 'mycompany.myproduct.subproduct.version' # arbitrary string +ctypes.windll.shell32.SetCurrentProcessExplicitAppUserModelID(myappid) + + +pygame.init() + +SCREEN = pygame.display.set_mode((1280, 720)) +pygame.display.set_caption("Mac-Pan") + +BG = pygame.image.load("../assets/Background.png") + +icon = pygame.image.load("../assets/icon.png") +pygame.display.set_icon(icon) + + + +def get_font(size): # Returns Press-Start-2P in the desired size + return pygame.font.Font("../assets/PAC-FONT.TTF", size) + + +# def play(): +# while True: +# PLAY_MOUSE_POS = pygame.mouse.get_pos() +# +# SCREEN.fill("black") +# +# PLAY_TEXT = get_font(45).render("This is the PLAY screen.", True, "White") +# PLAY_RECT = PLAY_TEXT.get_rect(center=(640, 260)) +# SCREEN.blit(PLAY_TEXT, PLAY_RECT) +# +# PLAY_BACK = Button(image=None, pos=(640, 460), +# text_input="BACK", font=get_font(75), base_color="White", hovering_color="Green") +# +# PLAY_BACK.changeColor(PLAY_MOUSE_POS) +# PLAY_BACK.update(SCREEN) +# +# for event in pygame.event.get(): +# if event.type == pygame.QUIT: +# pygame.quit() +# sys.exit() +# if event.type == pygame.MOUSEBUTTONDOWN: +# if PLAY_BACK.checkForInput(PLAY_MOUSE_POS): +# main_menu() +# +# pygame.display.update() + +## Todo options sound options here ?? +def options(): + while True: + OPTIONS_MOUSE_POS = pygame.mouse.get_pos() + + SCREEN.fill("white") + + OPTIONS_TEXT = get_font(45).render("This is the OPTIONS screen.", True, "Black") + OPTIONS_RECT = OPTIONS_TEXT.get_rect(center=(640, 260)) + SCREEN.blit(OPTIONS_TEXT, OPTIONS_RECT) + + OPTIONS_BACK = Button(image=None, pos=(640, 460), + text_input="BACK", font=get_font(75), base_color="Black", hovering_color="Green") + + OPTIONS_BACK.changeColor(OPTIONS_MOUSE_POS) + OPTIONS_BACK.update(SCREEN) + + for event in pygame.event.get(): + if event.type == pygame.QUIT: + pygame.quit() + sys.exit() + if event.type == pygame.MOUSEBUTTONDOWN: + if OPTIONS_BACK.checkForInput(OPTIONS_MOUSE_POS): + main_menu() + + pygame.display.update() + + +def main_menu(): + while True: + SCREEN.blit(BG, (0, 0)) + + MENU_MOUSE_POS = pygame.mouse.get_pos() + + MENU_TEXT = get_font(100).render("Mac-Pan", True, "#b68f40") + MENU_RECT = MENU_TEXT.get_rect(center=(640, 100)) + + PLAY_BUTTON = Button(image=pygame.image.load("../assets/Play Rect.png"), pos=(640, 250), + text_input="PLAY", font=get_font(75), base_color="#d7fcd4", hovering_color="White") + OPTIONS_BUTTON = Button(image=pygame.image.load("../assets/Options Rect.png"), pos=(640, 400), + text_input="OPTIONS", font=get_font(75), base_color="#d7fcd4", hovering_color="White") + QUIT_BUTTON = Button(image=pygame.image.load("../assets/Quit Rect.png"), pos=(640, 550), + text_input="QUIT", font=get_font(75), base_color="#d7fcd4", hovering_color="White") + + SCREEN.blit(MENU_TEXT, MENU_RECT) + + for button in [PLAY_BUTTON, OPTIONS_BUTTON, QUIT_BUTTON]: + button.changeColor(MENU_MOUSE_POS) + button.update(SCREEN) + + for event in pygame.event.get(): + if event.type == pygame.QUIT: + pygame.quit() + sys.exit() + if event.type == pygame.MOUSEBUTTONDOWN: + if PLAY_BUTTON.checkForInput(MENU_MOUSE_POS): + #play() + game = Game() + game.run() + + if OPTIONS_BUTTON.checkForInput(MENU_MOUSE_POS): + options() + if QUIT_BUTTON.checkForInput(MENU_MOUSE_POS): + pygame.quit() + sys.exit() + + pygame.display.update() + + + + +main_menu() -- cgit v1.2.3