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-rw-r--r--src/player.py18
1 files changed, 11 insertions, 7 deletions
diff --git a/src/player.py b/src/player.py
index 97d2ea5..92c4a84 100644
--- a/src/player.py
+++ b/src/player.py
@@ -17,22 +17,26 @@ class Player():
self.timer = None
# checks if the current position of pacman is either a dot, big dot or free
- def is_valid(self, maze, x, y):
+ def is_valid(self, game_state, x, y):
if x >= 0 and x < 30:
- is_dot = maze.maze[y][x] == Map.D
- is_big_dot = maze.maze[y][x] == Map.BD
- is_free = maze.maze[y][x] == 0
+ is_dot = game_state.map.maze[y][x] == Map.D
+ is_big_dot = game_state.map.maze[y][x] == Map.BD
+ is_free = game_state.map.maze[y][x] == 0
if is_dot or is_big_dot:
- maze.maze[y][x] = 0
+ game_state.map.maze[y][x] = 0
+ game_state.food += 1
+ if is_dot:
+ game_state.score += 10
if is_big_dot:
self.powerup = True
self.timer = Timer(5 * 1000)
+ game_state.score += 50
return (is_dot or is_free or is_big_dot)
return True
# checks collision with pacman and obstacles returns false
# if there is a collision and true otherwise
- def check_collision(self, maze, dx, dy, tile_width, tile_height):
+ def check_collision(self, game_state, dx, dy, tile_width, tile_height):
direct_x = [1, 0, -1, 0, 1, 1, -1, -1]
direct_y = [0, 1, 0, -1, -1, 1, -1, 1]
@@ -43,7 +47,7 @@ class Player():
ny = (self.y + ddy) + direct_y[i] * 14
x = nx // tile_width
y = ny // tile_height
- if not self.is_valid(maze, x, y):
+ if not self.is_valid(game_state, x, y):
return False
return True