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-rw-r--r--src/clyde.py86
1 files changed, 85 insertions, 1 deletions
diff --git a/src/clyde.py b/src/clyde.py
index 117f71a..2fd4aee 100644
--- a/src/clyde.py
+++ b/src/clyde.py
@@ -1,9 +1,93 @@
from ghost import Ghost
+import random
+import pygame
+from settings import settings
+from mode import MODE
+from typing_extensions import override
+import math
+
class Clyde(Ghost):
def __init__(self, sprite_sheet, x, y):
- super().__init__(sprite_sheet, "orange", x, y)
+ super().__init__(sprite_sheet, "cyan", x, y)
+
+ def is_eight_tiles_away(self, pacman):
+ tile_width = 30
+ dx = self.x - pacman.x
+ dy = self.y - pacman.y
+ return math.sqrt(dx * dx + dy * dy) <= tile_width * 8
+
+ @override
+ def get_default_tile(self):
+ return (2 * 30 + 15, 30 * 30 + 15)
+
+ @override
+ def get_intial_tile(self):
+ return (14 * 30 + 15, 12 * 30 + 15)
+
+ @override
+ def get_next_move(self, game_state, screen):
+ default_tile = self.get_default_tile()
+
+ dx = [1, 0, -1, 0] # right, down, left, up
+ dy = [0, 1, 0, -1]
+
+ inv_dir = [2, 3, 0, 1]
+
+ ret = len(dx) * [math.inf]
+ bottom_left_corner = (
+ 2.5 * 30, (len(game_state.map.maze) - 1 - 1 - 0.5) * 30)
+
+ forbidden = inv_dir[self.last_move]
+
+ rand_pos = (0, 0)
+
+ if game_state.pacman.powerup and self.mode != MODE.EATEN:
+ self.mode = MODE.FRIGHETENED
+ rand_pos = random.randint(0, 900), random.randint(0, 990)
+ if game_state.pacman.powerup is False and self.mode == MODE.FRIGHETENED:
+ self.mode = MODE.CHASING
+ if settings.debug:
+ pygame.draw.line(screen, self.color, (game_state.pacman.x, game_state.pacman.y),
+ (self.x, self.y), 1)
+ for i in range(len(dx)):
+ nx = self.x + dx[i] * self.speed
+ ny = self.y + dy[i] * self.speed
+ if self.check_collision(nx, ny, 30, 30, game_state.map.maze):
+ if i != forbidden:
+ if self.mode == MODE.SCATTERED:
+ ret[i] = self.heuristic(
+ (nx, ny), default_tile[0], default_tile[1])
+ elif self.mode == MODE.FRIGHETENED:
+ ret[i] = self.heuristic(
+ (nx, ny), rand_pos[0], rand_pos[1])
+ elif self.mode == MODE.CHASING:
+ if self.is_eight_tiles_away(game_state.pacman):
+ ret[i] = self.heuristic(
+ (nx, ny), bottom_left_corner[0], bottom_left_corner[1])
+ if settings.debug:
+ pygame.draw.line(screen, self.color, (bottom_left_corner),
+ (self.x, self.y), 1)
+ else:
+ ret[i] = self.heuristic(
+ (nx, ny), game_state.pacman.x, game_state.pacman.y)
+ if settings.debug:
+ pygame.draw.line(screen, self.color, (game_state.pacman.x, game_state.pacman.y),
+ (self.x, self.y), 1)
+ elif self.mode == MODE.EATEN:
+ pos = self.get_intial_tile()
+ self.x = pos[0]
+ self.y = pos[1]
+ min_h = min(ret)
+ # Favour going up when there is a conflict
+ if min_h == ret[3] and min_h != math.inf:
+ return 3
+ # Favour going down than sideways when there is a conflict
+ if min_h == ret[1] and min_h != math.inf:
+ return 1
+ min_idx = ret.index(min_h)
+ return min_idx